Cocos Shader Tutorial 1.0 - about UV
Cocos
FEBRUARY 16, 2023
The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. If your previous development experience is based on OpenGL, you may find that the texture on your grid is vertically flipped. to make the color in bottom darker.
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