article thumbnail

Load local device files (Audio)

Cocos

Trying to load local device files on an android device. successfully loaded the.png file, having an issue in loading.mp3. stopRecording = () => { console.log("clikced"); let clip = this.node.getComponent(AudioSource).clip; successfully loaded the.png file, having an issue in loading.mp3.

article thumbnail

NVIDIA Research Shows Interactive Texture Painting with Gen AI at SIGGRAPH Asia Real-Time Live

Nvidia

NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting. It enables the interactive addition of local details with infinite texture variations and realistic transitions. Inspiration images are a common concept in 3D design.

Texture 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. If your previous development experience is based on OpenGL, you may find that the texture on your grid is vertically flipped. the RGB of the color will be multiplied by 0.5

Shaders 98
article thumbnail

Practical Tips for Optimizing Ray Tracing

Nvidia

The attributes are associated with each geometry part for resource bindings and shading accessed through a local root signature. TLAS instances can be more efficient for tracing if their local bounding boxes are axis-aligned. In many cases, it can be enough to use a single set of texture coordinates and texture index to sample from.

article thumbnail

Load local bundle error on Web (CC 3.8)

Cocos

Hi, we currently know that this issue occurs when there are texture compression configurations for both Shattered and Auto Atlas. will fix it, and the current version can be fixed by using this extension first, and then building it after adding launching this extension in the Extensions - Extension Manager in the Editor menu.

article thumbnail

Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.

Data 87
article thumbnail

Major update for Visual Shaders in Godot 3.2 (part 2)

Mircosoft Game Dev

Constants can be used in global and local spaces. Local arrays support. Drag & drop textures from FileSystem. You can now drag textures from the FileSystem dock to the graph. This will automatically create a Texture node with the associated texture for each dragged texture. Constants support.

Shaders 52