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Your recent reblog about game writing made me curious: how much would the skills of game TRANSLATION transfer to game WRITING. Because I’m already a translator in the games industry, and I feel like I already have to do a lot of that stuff? Dialog with multiple character voices, tutorials and tooltips with UI restrictions, working within other people’s settings obviously, etc etc. All while trying to keep things both snappy and entertaining for the players. Honestly you are making it sound like these sorts of nuts and bolts writing skills that a translator needs are more useful than coming up with ideas, which a translator does not generally do

Ask a Game Dev

Localization devs do a great deal of the same kind of work that narrative designers do. If you so desire, you can absolutely use your localization work as examples of past narrative design experience. Yes, absolutely. If you want to be a narrative designer, you should go for it. You're already farther ahead than many applicants.

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Yep I'm at GDC 2025 (links / presskit / dance card)

Radiator Blog

I'm also speaking at GDC about the difficulty of teaching level design and writing The Level Design Book , now a top search result and community resource used in multiple schools and studios. I can talk about what NZ is doing at GDC, the local NZ game industry , or explain NZ in general (is it really like Lord of the Rings?)

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A day in the life of a localization project manager

Game Global

We continue our series of articles about essential roles in the video game localization industry with Gérard Barnaud, a Localization Project Manager at Ubisoft , and speaker at our first Game Global Summit in Warsaw. Gérard shares with us the tasks and challenges of a localization PM, as seen from the buyer’s side. Main tasks.

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My new book, Too Much Fun – The Five Lives of the Commodore 64 Computer

Jesper Juul

Writing Too Much Fun has been an incredible journey with twists and turns. How to get the book: Too Much Fun is available as ebook, from your local independent bookstore, MIT Press , or your favorite online retailer. I hope you’ll enjoy it. The book’s support site has extra material, ads, videos, source code, and emulators.

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Hugo

Grumpy Gamer

The images were hosted on a CDN and I moved them locally. One of the reasons I haven’t posted much was the complexity to writing an article I’m hope this will be easier. Write some new posts that makes this all worth it. All in all, it only took a few hours and now it render 90% right. The one big issue is comments.

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Enhancing Game and Media Workflows with Global File Systems on AWS

AWS Games

It all begins as a small local studio, where artists collaborate in a single physical location, relying on local storage solutions like network-attached storage (NAS). Mountpoint for Amazon S3 is a tool that allows you to mount an Amazon S3 bucket as a local file system.

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6 Ways to Find Play-Testers for Your New Board Game

Brand Game Development

Write down everything they say and keep a good attitude even if you disagree. You may also be able to find a game design or play-testing group local to where you live as well. Visit your local game store. Because play-testing is hard, respect your play-testers time and opinions. Don’t argue, just listen.

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