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We’ve been writing about the growth of ‘hybrid’ mobilegames – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
If you’re looking for ways to improve player retention for your mobilegame, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. Promotional collaboration events in the top 10% (Revenue) of China midcore games (source: GameRefinery SaaS platform).
From national calendar days to religious holidays, seasonal events are a great way for mobilegames to find new and exciting ways to drive player engagement. We’ve updated the blog post with new seasonal event implementation examples and best practices for introducing seasonal events into your mobilegame.
For mobilegames in particular, managing the authentication and authorization of your players can pose some unique challenges. Some of these challenges relate to the use of mobile devices themselves. A solution must support modern encryption mechanisms, both for data at rest and in transit.
With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobilegame studios are acquiring new players (UA) and keeping those players in your game (player retention).
Smartphones are as much a tool for entertainment as they are for communication, and mobilegames rule the roost for keeping users entertained. This is a win-win for both players as well as game app developers , because good game apps are forever in demand.
Mobilegame developers are constantly looking for new ways to bring in new players and keep existing players engaged with their games. One of the most successful ways of doing this is by introducing meta elements – gameplay elements and mechanics from other game genres – into your game.
The mobilegame industry is the most demanding industry for the past few years. Though there are millions and millions of mobilegame apps available on the Play/App Store, the game companies and developers are interested in building more and more games. The secret of Success Behind the Game.
In addition to the series of articles about hypercasual games and the social media trends that inspire them, AppMagic talked to AZUR Games and FreePlay, both developer and publisher in the mobile- and hypercasual games market. How do you track mobile market trends?
VR-based balance and mobilitygames have shown remarkable improvements in users ability to execute complex movements with greater confidence and precision. Share your thoughts with us and check our social media : CLICK Check out our other posts: CLICK! Are you ready to experience the benefits of VR training?
They say imitation is a form of flattery, and there’s no shortage of mobilegames that share a striking similarity with other popular titles in the PC, console and mobile markets. You’d be forgiven for mistaking Stumble Guys for Fall Guys. Players race, jump and dash through three rounds of obstacle courses (maps).
It’s likely you’ve seen these playable ads on social media or mobile news feeds - they often resemble mini-games or animations that users can play around with or view. Shooting game War Machines simplified its hybrid action/strategy mechanics into a straightforward “Aim & Shoot” playable.
In a recent podcast featuring Lexi Sydow , Director of Corporate Marketing and Insights at Sensor Tower, several key insights were shared about the current state and future of mobilegaming, mobile marketing, and the dynamic between apps and games. Sources: Sensor Tower State of Gaming 2024 Data.ai
” “As evident from everyone’s fixation on social media for years, content that humans instinctively find interesting continues to emerge infinitely. We can take inspiration from content going viral on platforms like TikTok and YouTube, and indeed, we have created hit games in 2023 by doing so. .”
Hyper casuals dominated the mobilegames market in 2017 and they are still growing in popularity. This Free2Play model generates more than 50% of the global gaming market revenue. As the name suggests, hyper-casual games are derived from casual games, but they have simpler mechanics and instant gameplay.
Avalon has found investment backing from the likes of Bitkraft, Delphi Ventures, and Mechanism Capital raising $13 million in a round announced earlier this year. In fact, all top media saw declines in 2023, with only four of the top 20 players generating a budget increase.”
Apart from running the one and only MobileDevMemo , he also runs a strategy consulting firm for media and consumer technology companies - Heracles Media. Here are the three things you need to know about ironSource: #1: They’re developing the most robust, data-driven growth engine for mobilegames. #2:
Eric is a media strategist, quantitative marketer, and author who has spent his career working for transformative consumer technology and media companies. Eric is the author of the book Freemium Economics and the founder of Mobile Dev Memo , the ultimate growth blog and podcast. Access all of our previous predictions.
The Academy Award for Best Picture is essentially the same product whether viewed in the theaters or on a mobile device, but the Game of the Year award is evaluated quite differently for mobilegames than it is for PC and console titles. Awards), and GDC all hand out Game of the Year recognition.
With the popularity of mobilegame apps, game companies and developers are looking for a niche genre that stands out in the global market. In that case, with potential growth and platform expansion, casino game apps seem to be the best option.
The Primacy of the T3-MCC Game In 2019, the game Coin Master by Moon Active became one of the top-grossing mobile titles and hasn’t slowed, ascending to the summit of not just the casino charts, but the broad games category. We can call the core mechanic in this game tap-tap-tap or “ T3.” How To Play?
Hyper-casual games are simple, easy-to-play games that have become increasingly popular in recent years. With the rise of smartphones and mobilegaming, hyper-casual games have exploded in popularity due to their accessibility and addictiveness.
Yet, those professionals in mobilegame development services know how to tackle these challenges. But the chaos and the desire to create visually stunning and immersive games fuels their determination. It’s like crafting a detailed game plan before the real action begins.
This game, which combines Match-3 core with merge progression originally launched globally in the second half of 2020. Just when the market was becoming overheated with the lockdowns and merge mechanics were the all-new rage among the players. T his kind of approach would be fairly outdated in the modern mobilegame market.
The loss of depth in gameplay mechanics is compensated with a higher weight of the poker-like mindgames. The brief and high-intensity game loop makes it well attuned to mobilegaming tempo, and it’s one of the reasons why the game is so damn engaging. Some examples of locations with game-changer effects.
In those games, players recruit characters and run semi-turn-based battles versus either AI or other players. Such gameplay can be coupled with monetization mechanics like gacha. First, the mini game “DJ Contest” borrows mechanics from rhythm games. Still, Dislyte made some “micro-innovation” for differentiation.
This article will explain about Game Art Studios and what it means for the future of gaming! What is a Game Art Studio? Game art studios are organizations specializing in producing digital interactive media. 2D and 3D are the two main types of game art studios because each has its specialties and challenges.
Cookie Run is has some imporessive traction in the Western markets, which may potentially turn this game into a proper worldwide hit. The card-battling RPG genre was one of the first in mobilegames that enjoyed success at scale and popularity around the world. What was Cookie Run: Kingdom ’s secret to success?
Playrix - True Behemoth of Casual MobileGames Founded in 2004, Playrix entered the industry by making premium Match-3 and Hidden Object games. As a result of growth of app stores in early 2010s they switched their focus and decided to jump onto the free to play mobilegames in 2011. Playrix’ active portfolio.
Hoping that your game is going to become a cultural phenomenon is a super long shot and often requires access to a top IP that can be very expensive. This is the main reason why mobilegame businesses are extremely dependent on User Acquisition (UA), and mastering UA is crucial in building a highly scaled mobile app business.
Gaming expert speakers talked about the hottest topics in the gaming industry from 2022 predictions to rising game categories, from blockchain & NFT gaming to launch strategies. Mobilegames market predictions in 2022 Michail Katkoff, Savage Game Studios, and Deconstructor of Fun.
With its sleek design, vibrant widescreen display, and robust processing power, the PSP garnered attention for its multimedia capabilities beyond gaming. Sony’s innovative UMD (Universal Media Disc) format allowed users to enjoy movies and music on the go.
Written by Ethan Levy , who is always looking for worthy, free-to-play mobilegames for the N3TWORK Platform. Ask him about a free, $10,000 UA test for your game. If you’re interested in growing your business on mobile and beyond, look no further. In my heart, I am a game designer. Sometimes they quit.
The game has Supercell ID as the first non-Supercell game ever. It had integration of songs from key Supercell games. And Supercell promoted the game through all of its media channels. Supercell made native cross-promotion inside their games for Beatstar. It’s a truly fun game to play.
By all accounts this genre is matured to a point where it could use a massive innovation to both the progression mechanics and social gameplay. After all, these games have a fun combat core brutalized by ever increasing timers which just simply don’t work in the modern mobile market. Helsinki Here’s a caveat though.
The New Business Model People in the game industry are continually asking about “a new business model” but they usually want new monetization techniques (ie. gatcha mechanic, piggy bank, etc.). I have been in the games industry since 1993 and in that time there have only been two new models, try-before-you-buy and free-to-play.
Announcing Legends of Runeterra A few weeks ago, Riot Games, creators of the megahit League of Legends, announced their new card game, Legends of Runeterra as a part of their 10-year anniversary announcement (read: Riot's 7 new games are a declaration of war against Blizzard ).
Prior to Knock Knock, Andrew was Head of Business Operations at TinyCo where he built, launched, and operated games like Family Guy: The Quest for Stuff, MARVEL Avengers Academy, and Harry Potter: Hogwarts Mystery. Beyond study and instrumentation, there is instinct.” - Annorax* Creating a new F2P mobilegame is riskier than it’s ever been.
Summarizing an entire year of mobilegaming while providing predictions for what is going to happen next is a challenge that we at Deconstructor of Fun undertake every year. An essential data platform for all mobilegaming studios. The Macro-Level View As we know, 2020 was a year of unprecedented growth for mobilegames.
This kind of unwarranted use of the term in-game descriptions and media articles has been rife lately – it seems that pretty much any kind of random element in gameplay is described as “roguelike” nowadays. The beautiful ASCII graphics of the original Rogue game. So what is Rogue, “roguelike” and “roguelite”?
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