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What Game Should I Make First?

DameDev.tv

It allow’s the player to discover the kind of mechanics the game has and how to take control of the situation The first moments often also include figuring out the world or environment,  the enemies, NPC’s and what items (if any) you have at your disposal.

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Year 11 of the Cogmind

Grid Sage Games

In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (larger size here ).

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

[link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works. The first clip shows a lack of forward momentum when the dodge mechanic is engaged. Level Design.

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Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

A very important NPC in the game. There won’t be any huge mechanics to show in the game, but a little nice story for you to enjoy. If you haven’t joined all of my social medias yet, do so! It’s a vending machine. It doesn’t talk but I gave it a name. The wholesomeness between the two siblings.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

One such creature featured in Kristala is a sweet and gentle Hemani named Cloudette, an NPC you'll encounter in a unique level area called The Hermitage. The last concept we were able to cross off our list this sprint is a character concept featuring a jolly and loveable Ana NPC named Neil of Nisarga. The ACS Games Dev Team.

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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

In addition to implementing death animations, Will also modified our new backstab mechanics to be more in line with the results we were looking for, then worked on ensuring our Stat system properly displays in the crystal menu and properly performs clamps. You can also follow our dev journey via social media at the links below.

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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

[link] With Tiff working on the beginning portions of the Dalamase, the newest member of our Level Design team, Ian, got started on blocking out and detailing the underground Cave level area that's home to an important NPC featured in Kristala's storyline. Stay tuned for an even more satisfying backstab mechanic in the future.

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