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Spotting and Dropping Bad Mechanics

Brand Game Development

Most board game mechanics will not work as well as you intend them to. Good board game developers need to know when to drop mechanics and when to refine them. I’ve been playing with a new mechanic called “traffic.” Yes, I thought this would make a good mechanic a week ago. Click here. So it goes.

Mechanics 130
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Such VR tools breathe life into the video game mechanics , allowing players to interact with the characters and environment of the game very well. Draco 3D - 3D Optimization and Compression Tools Draco 3D is an open-source library by Google that is used to compress and decompress 3D geometric meshes and point clouds.

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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

Added a few performance fixes and proper water mesh material, still need to fix the collision and add the world reference to the chunk to fill a few faces Next steps: Add service workers to generate the world faster Add biomes layer generation Add dynamic mesh for dig mechanics

Mesh 52
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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

things that I’m aiming to do: fix some vertices direction bugs fix the collider position of the mesh change from static to dynamic meshes dig mechanic biomes If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! ?

Engine 52
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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

things that I’m aiming to do: fix some vertices direction bugs fix the collider position of the mesh change from static to dynamic meshes dig mechanic biomes If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! ?

Engine 52
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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

things that I’m aiming to do: fix some vertices direction bugs fix the collider position of the mesh change from static to dynamic meshes dig mechanic biomes If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well! ?

Engine 52
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[WIP] Voxel World Engine (Minecraft-like world generation)

Cocos

things that I’m aiming to do: fix some vertices direction bugs fix the collider position of the mesh change from static to dynamic meshes dig mechanic biomes GitHub GitHub - feliperyba/cocoscraft: Simple Voxel world engine and Minecraft-like. Simple Voxel world engine and Minecraft-like playability made with Cocos Creator v3.8.1

Engine 52