Remove Mechanics Remove Mesh Remove Shaders
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Mesh streaming : Models are loaded as low detail (few vertices). The most complex is mesh streaming , which generally needs to be implemented together with a GPU culling strategy to ensure that very large amounts of models can be drawn at no CPU cost. GPUParticlesMaterial resource (or even an optional dedicated shader).

AAA 145
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2024 Cherry-picks

Mircosoft Game Dev

Backpack Battles Backpack Battles decided to make inventory management the main game mechanic. There is just something about the frustratingly fun mechanics of Arctic Eggs that captured quite an audience who are we to judge your taste? Turn-based mechanics and an RPG flavor round off the experience.

Engine 40
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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

Apart from that, the month was mostly spent on implementing more 2D items in the renderer as well as working on getting custom shaders running. start work on shader compiler. implement more shader features. implement more shader features. load meshes. render meshes. start work on shader compiler.

Shaders 52
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Little Racer – 3D Art

The Knights of Unity

We created 4 UV sets of each car and wrote a shader that swaps them. To solve the problem we rearranged the mesh and added some edge loops along track parts. All of the moving obstacles have implemented different mechanics, that make player behave in a certain way. Adjusting mesh, rig and skinning needed a couple of iterations.

Art 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

You can even create complex dynamic effects by writing custom shaders that operate on FogVolume nodes. is introducing sky shaders which allow users to create dynamic skies that update in real time (including reflections). For more information see the article introducing sky shaders. For other atmospheric effects, Godot 4.0

Beta 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Moving forward, Joe will continue to refine and improve the look of the fur, adding a dither effect to the hair shader to soften the edges of each card. Next, Pete exported the hair cards into Unreal in order to build a universal hair shader that could then ultimately be applied to every fur-havin' character in Kristala.

Dev 52
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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

Flagging instances or geometries as opaque allows uninterrupted hardware intersection search and prevents invocation of the any-hit shader. Enable the use of any-hit shaders only for those geometries that need it; for example, to do alpha testing. Consider representing mesh particles as instances in TLAS.