Remove Mechanics Remove Mesh Remove Texture
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Such VR tools breathe life into the video game mechanics , allowing players to interact with the characters and environment of the game very well. Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead.

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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. As I mentioned before – almost every 3D object uses the same atlas texture. To solve the problem we rearranged the mesh and added some edge loops along track parts. Adjusting mesh, rig and skinning needed a couple of iterations.

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Top Unreal Game Development Companies in 2024

Logic Simplified

It contains the game’s proposed design like the concept of the game, genre, core game mechanics, gameplay, timeline, illustrations/sketches, story and characters, levels and monetization strategies. Prototype: The prototype is a raw test that checks the functionality of the game, environments, gameplay, mechanics, user experience, etc.

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Cocos Creator 3.8.4 has been released, faster, more stable, and easier to use!

Cocos

and above versions, the engine’s built-in pipeline is built based on the CRP pipeline, making the engine’s built-in pipeline and the user’s custom pipeline have the same rendering mechanism and process, with stronger compatibility and stability. Alipay mini-game platform supports ASTC compressed texture format.

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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

load meshes. render meshes. This is Godot's main mechanism for memory management. A Ninepatch element is a (usually textured) rectangle that has a fixed margin for the borders. The same approach shouldn't be used in GLES2, since some drivers work a lot better if no dependent texture reads are performed.

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Instead of computing the amount of light that reaches a certain surface every frame for every light source, we precompute all this information and store it in a single texture. The process of generating light map texture coordinates takes a while, and it was being triggered on every scene reimport.