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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Last issue, we shared the texturing work Cass had started on the forest homes, many of which resemble beautiful log cabins due to the intricate woodwork featured throughout. Much to Cass's relief (we're sure anyway), he was finally able to finish applying textures to the townhouses over the past few weeks. Take a look! Level Design.

Dev 52
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Like a Dragon Gaiden Low FPS: How to Boost Performance

Game Errors

Interesting fact Games rich in visuals and mechanics, like Like a Dragon Gaiden , demand substantial computing power. High Resolution and Texture Quality : Running the game at a very high resolution or with maximum texture quality can overburden your graphics card, resulting in low FPS.

FPS 52
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World! Of! Warcraft!

Grumpy Gamer

Other than the people in my group, everyone else might as well be NPC's. It was really disappointing to discover the Mechanical Golems, excitingly enter battle and discover that I got the same XP as I did for the Bear down the road. I am always annoyed by games that they to make inventory management a game-play mechanism.

NPC 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

In addition to implementing death animations, Will also modified our new backstab mechanics to be more in line with the results we were looking for, then worked on ensuring our Stat system properly displays in the crystal menu and properly performs clamps. Can you spot it? Let us know in the comments! Level Design.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

One such creature featured in Kristala is a sweet and gentle Hemani named Cloudette, an NPC you'll encounter in a unique level area called The Hermitage. The last concept we were able to cross off our list this sprint is a character concept featuring a jolly and loveable Ana NPC named Neil of Nisarga. 3D Environmental Design.

Dev 52
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The Future of Art & AI in Game Production

iXie gaming

Machine learning algorithms now generate realistic textures, procedural landscapes, and lifelike animations, reducing the time and effort required by human artists. AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities.

AI 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. Wanna see what this set looks like fully textured and detailed?

Dev 52