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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks. At some point, you have to trust yourself, put your work out there, and learn from the process. Something I want to feel in a game rather than a structured concept.

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How to Build Better Live Events with the GameRefinery Live Events Tracker

Game Refinery

You’ve got hundreds of potential competitors to keep an eye on, thousands of live events to track, and constantly changing trends in the mobile market affecting gameplay mechanics, monetization and user acquisition. Or maybe you want to introduce new gameplay mechanics, such as guilds and minigames, but don’t know where to start?

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Cash ‘n Guns: Making a Game Physical

Brand Game Development

You have a limited amount of bullets (“Bang”) and blanks (“Click”). You choose a Bang or a Click at the beginning of each round and point your gun at someone. Each round you have a Boss, who can tell one person to change who they’re pointing their gun at.

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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

According to Carlos Casals , 3D Artist and Co-founder of Ticking Clock Games, “We were throwing around all sorts of mechanics and game genres, but we kept coming back to one image; a flying ship.” ” In terms of the 2D art, the team was fortunate to find an artist that clicked. So, really it was a no-brainer!”

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4 Things to Expect on the First Play-Test of a New Board Game

Brand Game Development

Click here. Only after your game is functional and has a few mechanics and rules do I recommend bringing in play-testers. This is what you can expect before you reach that point. Other times, it takes a long time to even get a game to a point where you can finish a single play-through. Early play-testing photo.

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Soft Landing to Conversion – Introducing Onboarding Best Practices PART 3

Game Refinery

The onboarding period is the delicate phase where the player’s relationship to the monetization mechanics of the game is often decided – for better or worse. Introducing monetization mechanics through free samples. That is, while the player is still getting used to the gameplay mechanics and figuring out what their goal is.

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The Agony of the Almost Finished Board Game

Brand Game Development

Click here. Once the core engine and mechanics are in place, board games can be dragged down by easy-to-fix but hard-to-identify issues. Because board games are complicated systems, you will also reach this point one day. You’ll reach a point where there is nothing left to do but tweak the game.