Remove Mechanics Remove Point and Click Remove Prototyping
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.

Studios 104
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Click here. Prototype of a beach volleyball game by Julio Nazario. Protospiel conventions are based around prototype board games. Prototypes ranged from paper-and-pencil to full-on Game Crafter $100+ sets. It’s been a wild weekend, so I’ve distilled the best of the lessons down to simple points.

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Click here. You need it for five reasons: It confirms that the core engine and mechanics of your game make intuitive sense. Don’t get me wrong, I’ve had dozens of people blind play-test Highways & Byways , but there are diminishing returns once you hit a certain point. That’s a good thing!

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How to Play a Lot of Board Games with Little Time and Little Money

Brand Game Development

Click here. Playing games exposes you to mechanics and design trends. In fact, I think the point of diminishing return is somewhere in the dozens before your own personal experimentation and experience teaches you more than broad exposure to games will. Just here for Highway s & Byways updates? I rebalanced the Event Cards.

Dev 130
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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Click here. To quote my good friend, Wikipedia: “ [i]n statistics, an outlier is an observation point that is distant from other observations. This is a checklist I like to check off before I start final testing: Get the physical prototype ready. Just about every game has some variation of this concern at some point.

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Explanation of the Gameplay Framework - Guide to Cocos Cyberpunk Source Code

Cocos

After understanding some of the future plans from the game team, I decided to start over and create a guide from the perspective of code-writing and logic mechanisms. By this point, the introduction to the Game module is over. When the users click on the START button, the level Action in the action-game.json will be executed.

Code 52
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! Game rules are how we regulate the mechanics of our games so that they are consistent with the messages we want to send to players. Short-term mechanic testing. Let’s start with a simple mechanic such as dealing damage. They explain, limit, and clarify. Private testing.

Mechanics 130