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6 Reasons Escape Rooms Will Make You a Better Board Game Designer

Brand Game Development

For as much as we talk about theme-mechanic unity here, it’s an ideal to be pursued and which is seldom truly met. In them, everything is a part of the game – the dimensions of the room, every prop, and every symbol. However, different people can focus on different puzzles. Escape Rooms are master classes in theme.

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Evan Anthony: “Alternating between two timelines with such different visual designs, mechanics, and stories has been a real brain puzzle for us. They will have to talk to a diverse set of characters and find clues in dialogues and intricate puzzles, and unravel a conspiracy that could bring the world to its end.

Art 138
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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game. The game mechanics involve matching three or more candies of the same color to smash them.

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Time Blast: Will it revive the Rest of the Genre?

Deconstructor of Fun

With a knack for puzzle, arcade, and simulation games. It is no secret that puzzle games dominate a significant share of the mobile gaming market. It is no secret that puzzle games dominate a significant share of the mobile gaming market. Time Blast is not sheepishly following that trend and has its unique art style instead.

Puzzle 52
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Interview: Jordan Weisman on Adventure Forge

Game Daily

First, we have the universe level where you establish things like game mechanics, abilities, characters, locations, statistics and so on. GameDaily: How do I, as someone with no coding experience and a lack of artistic talent, go about making a game in Adventure Forge? Jordan Weisman: It works on a couple of different levels.

Prop 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Here's a look at just some of the props Harold was able to complete this month.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production.

Film 52