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We created 4 UV sets of each car and wrote a shader that swaps them. Players are able to create their own tracks using road parts, obstacles and props. All of the moving obstacles have implemented different mechanics, that make player behave in a certain way. Majority of props work on the same principles as the rest of assets.
Back in the world of environmental concepts, another of our artists, Ila, took on a concept from our ever-growing list of items and props. Next up in the realm of items and props are the Kotakayan weapon concepts pictured below that were created by our super talented Concept Artist, James.
.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production. 3D modeling software 3D modelers use a range of software for modeling, sculpting, and texturing.
link] [link] [link] In the last issue of the Kristala dev blog, we showed off some of the props our 3D Environmental Modeler, Cass, had been working on that will be used to detail the various water villages that comprise The Dalamase. Here are some shots of Fede's WIP. Take a look.
Moving forward, Joe will continue to refine and improve the look of the fur, adding a dither effect to the hair shader to soften the edges of each card. Next, Pete exported the hair cards into Unreal in order to build a universal hair shader that could then ultimately be applied to every fur-havin' character in Kristala.
Pre-production lays the foundation for artistic direction, ensuring that all visual elements align with the games mechanics, worldbuilding, and narrative. Shaping the Games Look & Feel Concept art acts as the visual blueprint for the games characters, environments, and props.
Luckily both engines offer asset stores that allow users to download free and paid props, shading, textures, and many more. Incredibuild makes Unreal Engine even better by speeding up its code builds and shader compilations. Unity increases its execution time, whereas Unreal Engine does not.
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