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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Here's a look at just some of the props Harold was able to complete this month.

Dev 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. Launched in 2005 by Unity Technologies, the game engine was initially designed uniquely for OS X games. So do they compete or co-exist peacefully?

Engine 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

General skills and knowledge required to work in film and games "The art challenges the technology, and the technology inspires the art." - Ed Catmull, co-founder of Pixar. 3D modeling software 3D modelers use a range of software for modeling, sculpting, and texturing.

Film 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

For some items in the old version of the Kristala demo, we used stand-in props from the UE4 marketplace as place holders until we could create our own, custom designs and 3D models. We can't wait to see what all these look like when they're fully detailed, textured, and placed in the Kristala game build.

Dev 52
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How to become a 3D visualization artist | Architecture visualization

CG Spectrum

And with the advancements in and democratization of relevant software and technology, it's easier than ever before to become a visualization artist! Modeling, texturing, and lighting additional assets (furniture, props, decor, etc.) Texture and shade 3D models to add realism. using 3D software. ARCHVIZ CAREER PATHWAY

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