Remove Mechanics Remove Prototyping Remove Tile
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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
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My Elephant in the Room, Part 1

Designer Notes

So, why should I go back to make a historical, tile-based 4X game? Here are some screen’s from the game’s prototyping phase. Civ inherited this mechanic directly from Empire, a game from the 80s which had much of the same tile-based, turn-based combat as Civ but without the scope of all human history.

Tile 98
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Old World Designer Notes #3: One Unit per Tile

Designer Notes

The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change. Generally speaking, opinions were divided over (although largely in favor of) the success of one-unit-per-tile.

Tile 40
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. Still, the switch didnt occur without its fair share of issues.

Dev 104
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. Still, the switch didn’t occur without its fair share of issues.

Dev 118
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Bringing it Together – The Board Game as a Project

Brand Game Development

With various other developers, I’ve talked about all the different parts that go into making a board game: the core engine , the mechanics , rules , and storytelling / internal narrative. Drapple is an abstract, tile-laying gardening game. Carla: There’s making the review prototypes themselves.

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Old World Designer Notes #2: City Sites

Designer Notes

In the original version, one player discovered that the optimum strategy was to cover every fourth tile on the board with a city, a mind-numbingly boring strategy that was always the best choice. Namely, building an urban improvement and producing a specialist on any tile extend the city borders in all six directions.

Tile 52