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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this fall update to the NVIDIA.

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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray Tracing Gems editors Eric Haines, Adam Marrs, Peter Shirley, and Ingo Wald. Do ray tracing and deep learning overlap? Eric: Yes, in many ways.

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Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering 

Nvidia

SER is a performance optimization that unlocks the potential for better ray and memory coherency in ray tracing shaders and thus increased shading efficiency. Background Shading divergence is a long-standing problem in ray tracing. You do not have to allocate or bind a resource for this.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. Ray tracing and AI-powered upscaling (DLSS/FSR) enhance performance and realism. Real-Time Rendering Advances Next-gen rendering technologies streamline production and improve fidelity: (i).

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Unlocking GPU Intrinsics in HLSL

Nvidia

A mechanism to support them in DirectX has been available for a while but not widely documented. This post explains the mechanism for using them in DirectX. Unlike OpenGL or Vulkan, DirectX unfortunately doesn’t have a native mechanism for vendor-specific extensions. More information is shared later in this post. ]

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

The main goal of my GSoC project is to completely rewrite the light mapper in Godot and, instead of a voxel approach, use ray tracing to compute the scene lighting. I'm currently working on integrating Embree as a ray tracing library into the Godot editor. The Scene Traversal mechanism needs to be fully finished.

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Understanding and Measuring PC Latency

Nvidia

It also emits the corresponding PCLStatsInput Event Tracing for Windows (ETW) events. ETW is a Windows OS mechanism that enables you to trace and log events. On game engines that filter out unique messages, PCL Stats can instead post virtual keyboard input messages such as F13.

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