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We’ve been writing about the growth of ‘hybrid’ mobilegames – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together. So what are the benefits?
If you’re looking for ways to improve player retention for your mobilegame, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. The best in-game collaboration events are often mutually beneficial. Simulation RPG Vikingard collaborates with TV show, Vikings.
Square Enix will be shutting down two of its Dragon Quest mobilegames in Japan. Action RPG Dragon Quest Champions and puzzlegame Dragon Quest Keshi Keshi will be shut down by the end of July, as announced on social media for both games. Read more
With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobilegame studios are acquiring new players (UA) and keeping those players in your game (player retention).
With the mobilegaming industry’s continued growth year after year, mobile devices are becoming a platform of choice for numerous developers and publishers. Mobilegames have evolved immensely from their roots are rudimentary puzzlegames into viable and complex titles in their own right.
Mobilegame developers are constantly looking for new ways to bring in new players and keep existing players engaged with their games. One of the most successful ways of doing this is by introducing meta elements – gameplay elements and mechanics from other game genres – into your game.
In the second edition of The Alumni Effect, we’re focusing on another industry powerhouse: Activision Blizzard, which also includes the mobilegaming giant King. Out of the 28 companies that raised funding: — 17 making PC&сonsole games, of which six are also developing for mobile platforms. —
With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobilegames. These games offer different gaming experiences, target different audiences, and have unique testing requirements for game QA. Can MobileGames Be AAA?
In a recent podcast featuring Lexi Sydow , Director of Corporate Marketing and Insights at Sensor Tower, several key insights were shared about the current state and future of mobilegaming, mobile marketing, and the dynamic between apps and games. Sources: Sensor Tower State of Gaming 2024 Data.ai
It’s likely you’ve seen these playable ads on social media or mobile news feeds - they often resemble mini-games or animations that users can play around with or view. For example: The puzzlegame Royal Match created a simple match-3 playable ad to showcase its core gameplay.
” “As evident from everyone’s fixation on social media for years, content that humans instinctively find interesting continues to emerge infinitely. However, there will never be a shortage of content that goes viral on social media platforms like TikTok and YouTube.
Eric is a media strategist, quantitative marketer, and author who has spent his career working for transformative consumer technology and media companies. Eric is the author of the book Freemium Economics and the founder of Mobile Dev Memo , the ultimate growth blog and podcast. Access all of our previous predictions.
Written by Ethan Levy , who is always looking for worthy, free-to-play mobilegames for the N3TWORK Scale Platform. Ask him about a free, $10,000 UA test for your game. COO & CPO Greg Peters on how gaming fits into the Netflix business model. Netflix games will start on mobile. But as executable DLC?
They say imitation is a form of flattery, and there’s no shortage of mobilegames that share a striking similarity with other popular titles in the PC, console and mobile markets. The post Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile? iOS downloads for Stumble Guys.
. “Video games are seen as a tool for building problem-solving skills, teamwork and collaboration, communication, conflict resolution and leadership skills,” states the trade org. Positive attitudes to games have ticked upwards as the form has matured. The console business is now more than 50 years old.
. “I’d watch amazing animated movies like Shrek, and I’d think, wouldn’t it be great to see something this good about Jesus Christ” After gaining experience making mobilegames, Vysochanskiy’s development studio SimulaM decided that his dream project should be interactive.
This article is the last and, the most important piece of the “scaling” puzzle focusing on the nothing less than the game that is being promoted and the teams that are promoting it. Hoping that your game is going to become a cultural phenomenon is a super long shot and often requires access to a top IP that can be very expensive.
Cookie Run is has some imporessive traction in the Western markets, which may potentially turn this game into a proper worldwide hit. The card-battling RPG genre was one of the first in mobilegames that enjoyed success at scale and popularity around the world.
Merge Dragons never strayed from merge mechanics and exclusively contained puzzles that players could solve by merging various items. The core gameplay was true and tested Match-3 puzzle while the meta game was merge inspired. The game combined two different core loops but didn't make either of them obligatory.
This article will explain about Game Art Studios and what it means for the future of gaming! What is a Game Art Studio? Game art studios are organizations specializing in producing digital interactive media. 2D and 3D are the two main types of game art studios because each has its specialties and challenges.
Playrix is one of the powerhouses in the puzzle genre thanks to Gardenscapes and Homescapes’ current success. And while those two titles dominate the top charts, Playrix road to the top started a long time ago with a non-assuming little game know as Township. But before that, lets talk about the mammoth in the room, Playrix.
Gaming expert speakers talked about the hottest topics in the gaming industry from 2022 predictions to rising game categories, from blockchain & NFT gaming to launch strategies. Mobilegames market predictions in 2022 Michail Katkoff, Savage Game Studios, and Deconstructor of Fun.
This analysis will give you a full overview of the Strategy games genre, which is the second-largest genre in the Western markets after puzzle. This makes the genre second largest on mobile in (outside key Asian markets) after Puzzlegames. Strategy games also represent nearly a half of all Mid-Core revenues.
The game has Supercell ID as the first non-Supercell game ever. It had integration of songs from key Supercell games. And Supercell promoted the game through all of its media channels. Supercell made native cross-promotion inside their games for Beatstar. It’s a truly fun game to play.
PiecesOfKate: Considering the potential benefits of social media (such as Twitter) for promoting a game, versus your personal dislike of those channels - if you were to make another game would you rejoin, or avoid it? For clarity I'm referring to a personal Ron Gilbert presence, not the game brand. Gustavo: Hi Ron.
That wasn’t true back then. ** PiecesOfKate: Considering the potential benefits of social media (such as Twitter) for promoting a game, versus your personal dislike of those channels - if you were to make another game would you rejoin, or avoid it? Do you ever think about that segment of games? Gustavo: Hi Ron.
Small Giant did it with Puzzle and Empires. RPG games on mobile in the West reached new heights during the lockdowns. And the Role-Playing Games (RPGs) kept up with the growth generating $3.3Bn year-to-date with a growth of 29% YoY. Meanwhile Playrix’ Puzzle & Conquest seems to be on the track scaling very nicely.
This is no wonder, given that the business model has evolved from premium products to free-to-play, subscriptions, and ad monetization while competing against other forms of entertainment such as video streaming and social media. FTX on the other hand was lavishly funding blockchain gaming while holding assets for some of the companies.
Elaborated below: 1) Who will play the game? Just try to picture who is going to play the game. Common answers are: Everyone, e.g.: this is a nice puzzle, tower defense, casual, etc. A mainstream audience, e.g.: an RPG, FPS or strategy game. A niche audience, e.g.: an adventure game, turn-based strategy, etc.
Summarizing an entire year of mobilegaming while providing predictions for what is going to happen next is a challenge that we at Deconstructor of Fun undertake every year. An essential data platform for all mobilegaming studios. The Macro-Level View As we know, 2020 was a year of unprecedented growth for mobilegames.
Social media blitzes. Running TV ads for a puzzlemobilegame during the NBA playoffs is like fishing with dynamite in the wrong lake. Maybe not "this game is amazing," but rather "we're rich and slightly anxious." Whether this was a brilliant move or a daring attempt gone South, Dream Games will be fine.
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