article thumbnail

VR & AI – The Future of Gaming?

Played with Fire

How does AI improve NPC behavior in games? AI enables NPCs to learn and adapt to player actions, making them more unpredictable and realistic compared to pre-scripted characters. Share your thoughts with us and check our social media : CLICK Check out our other posts: CLICK! What are the benefits of VR in gaming?

AI 52
article thumbnail

What Game Should I Make First?

DameDev.tv

It allow’s the player to discover the kind of mechanics the game has and how to take control of the situation The first moments often also include figuring out the world or environment,  the enemies, NPC’s and what items (if any) you have at your disposal. Would VR Games be Considered a Difficult First Game to Make? (1:07:27

NPC 57
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Year 11 of the Cogmind

Grid Sage Games

In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (larger size here ).

Beta 59
article thumbnail

Future of metaverse: How will it transform the workplace

Logic Simplified

This 3D world is made possible by a workable combination of virtual and augmented reality, social media and other virtual concepts. In addition, it can be used to design non-player characters (NPC) that the players cannot control. NPCs respond to player activities automatically using predetermined algorithms.

article thumbnail

Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

A very important NPC in the game. If you haven’t joined all of my social medias yet, do so! When the first minute of the trailer is done, there’s the last few seconds at the end of the trailer if anyone ever watches that far. It’s a vending machine. It doesn’t talk but I gave it a name.

Demo 52
article thumbnail

The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

[link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works. Gustav is a friendly NPC you'll encounter along your journey through Ailur. The ACS Games Dev Team.

Dev 52
article thumbnail

‘Progressive’ AI dialog tools are a Trojan horse

Game Daily

Ubisoft’s recent announcement of an AI tool that generates dialog for Non-Player Characters in video games was generated with supine equanimity in most sections of the gaming media. Human writers enter details of an NPC’s roles, personality, and parameters.

AI 52