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Picture this: thousands of dollars vanishing faster than a magician's rabbit, all because someone missed a crucial prop or location detail. Think of it as solving a giant puzzle: Which scenes share locations? They're like a production treasure map, pointing the way to every prop, costume, and special effect needed.
It involves analyzing scenes to determine the various components needed — such as locations, special effects, cast, and props — and their impact on the project’s resources and timelines. Props : All significant objects that actors interact with during a scene. Wardrobe : Costumes and outfit changes required for the characters.
Back in the world of environmental concepts, another of our artists, Ila, took on a concept from our ever-growing list of items and props. Next up in the realm of items and props are the Kotakayan weapon concepts pictured below that were created by our super talented Concept Artist, James. Level Design. Sound Design.
With the armor and character revisions completed, Nick moved on to a brand new task: a dungeon prop list! To get her feet wet, we had Iuliia kick things off by working on a couple prop furniture models that will be featured in the Nisargan houses and villages you've been reading about in the past few issues of the Kristala dev blog.
To round out this sprint, Joe started working on a bunch of props that will be found in Nasonder. Music is an important piece of the Kristala puzzle. You can also follow our dev journey on social media via the links below. Tune in next month to see what else Joe has up his sleeve. link] Sound Design. The ACS Games Dev Team.
Shelly is an incredibly talented modeler and texture artist who's extremely skilled at creating realistic and lifelike props, foliage, and furniture. With flowers and foliage out of the way, Shelly's next task was to create a few props and pieces of furniture that can be used throughout our Nisargan level areas. Sound Design.
With Cass tackling Nasahara, one of our talented 3D Generalists, Karena, continued working through various models for 3D props and items found in the Nisargan capital city of Nisar. Music is an important piece of the Kristala puzzle. You can also follow our dev journey on social media via the links below. link] Sound Design.
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