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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. In many respects, this change isn’t particularly surprising.

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Square Enix shutting down two Dragon Quest mobile games

GamesIndustry.biz

Action RPG Dragon Quest Champions and puzzle game Dragon Quest Keshi Keshi will be shut down by the end of July, as announced on social media for both games. Square Enix will be shutting down two of its Dragon Quest mobile games in Japan. Champions will cease operations on July 30, 2024, followed by Keshi Keshi on July 31. Read more

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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

The collaboration involved two One Piece games – One Piece Treasure Cruise and One Piece Bounty Rush – as well as Monster Strike , Knives Out , Puzzle & Dragons , and Granblue Fantasy. As an example, Granblue Fantasy is an RPG with heavy social ements, while Puzzle & Dragons is a Match3 puzzle game.

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The Ground Screams To Whisper: Nyambura Waruingi’s constellation of projects

PreMortem.Games

The Ground Screams To Whisper is not your typical game and neither is it just one thing, it’s a graphic novel, a puzzle game, a VR game and an album. Her creative journey began in Kenya during the 90s, where she was exposed to theatre productions, family members in big media houses, and teachers who encouraged her to question everything.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Kazimir’s staff is more than just a weapon, it’s a dynamic tool that players can use to solve puzzles, combat enemies, and cleanse the Miasma. We’re working on a few prototypes,” he reveals, adding that he regularly shares sneak peeks on social media. From there it grew into something much more.” We are trying to find it.”

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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

As an example, a puzzle minigame might feature consumable boosters or rewarded ads to help players in the levels, while a more complex standalone minigame might introduce a completely new monetized meta layer. Introducing minigames into your game also provides an opportunity to add new monetization elements.

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