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The Base Mesh 2.0

Game From Scratch

GameFromScratch.com The Base Mesh 2.0 Today we are revisiting The Base Mesh 2.0, In that earlier feature, TheBaseMesh.com featured over 250 high quality low polygon UV unwrapped meshes that are game ready or well prepared for sculpting. In the two years since that collection has grown almost […] The post The Base Mesh 2.0

Mesh 97
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Concave mesh wrongly rendered?

Cocos

Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? It displayed with a missing surface at the nearest side to viewer’s eyes. Thanks so much! Blender view Cocos render

Mesh 52
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article thumbnail

Concave mesh wrongly rendered?

Cocos

Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? It displayed with a missing surface at the nearest side to viewer’s eyes. Thanks so much! Blender view Cocos render

Mesh 52
article thumbnail

Concave mesh wrongly rendered?

Cocos

Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? It displayed with a missing surface at the nearest side to viewer’s eyes. Thanks so much! Blender view Cocos render

Mesh 52
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Adapt Mesh size when used for Mesh collider

Cocos

I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?

Mesh 52
article thumbnail

Adapt Mesh size when used for Mesh collider

Cocos

I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?

Mesh 52
article thumbnail

Adapt Mesh size when used for Mesh collider

Cocos

I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?

Mesh 52