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How devs can spot AI-generated 3D models

Game Developer

Baked-in lighting, mushy meshes, and high polygon counts are telltale signs of AI-generated work.

AI 329
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The Base Mesh 2.0

Game From Scratch

GameFromScratch.com The Base Mesh 2.0 Today we are revisiting The Base Mesh 2.0, In that earlier feature, TheBaseMesh.com featured over 250 high quality low polygon UV unwrapped meshes that are game ready or well prepared for sculpting. In the two years since that collection has grown almost […] The post The Base Mesh 2.0

Mesh 98
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Simplify Your Life With Unity Mesh Simplifier

The GameDev Guru

Lose those extra vertices you don't need from your meshes and make the life of your GPU a bit easier.

Mesh 100
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Mesh Baking Your Assets (With Ian Deane)

The GameDev Guru

Today, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Let's see what he has to say.

Mesh 100
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Realtime Rendering With OpenGL – A Students Perspective (Week 3)

Game Developer

Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.

Render 240
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Concave mesh wrongly rendered?

Cocos

Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? It displayed with a missing surface at the nearest side to viewer’s eyes. Thanks so much! Blender view Cocos render

Mesh 52
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Concave mesh wrongly rendered?

Cocos

Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? It displayed with a missing surface at the nearest side to viewer’s eyes. Thanks so much! Blender view Cocos render

Mesh 52