How devs can spot AI-generated 3D models
Game Developer
NOVEMBER 5, 2024
Baked-in lighting, mushy meshes, and high polygon counts are telltale signs of AI-generated work.
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Game From Scratch
APRIL 30, 2024
GameFromScratch.com The Base Mesh 2.0 Today we are revisiting The Base Mesh 2.0, In that earlier feature, TheBaseMesh.com featured over 250 high quality low polygon UV unwrapped meshes that are game ready or well prepared for sculpting. In the two years since that collection has grown almost […] The post The Base Mesh 2.0
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The GameDev Guru
SEPTEMBER 9, 2020
Lose those extra vertices you don't need from your meshes and make the life of your GPU a bit easier.
The GameDev Guru
JUNE 8, 2020
Today, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Let's see what he has to say.
Game Developer
DECEMBER 10, 2023
Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.
Cocos
APRIL 1, 2024
I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?
Cocos
APRIL 1, 2024
I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?
Cocos
APRIL 1, 2024
I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?
Cocos
APRIL 1, 2024
I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?
Cocos
MARCH 31, 2024
I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?
Cocos
APRIL 1, 2024
Instead of adding the collider to the parent model of (several) mesh node(s), add the collider directly into the node that uses SkinnedMeshRenderer, then drag the same mesh into the MeshCollider. Ah, that did the trick! Thanks so much!
Cocos
JULY 31, 2024
Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? It displayed with a missing surface at the nearest side to viewer’s eyes. Thanks so much! Blender view Cocos render
Cocos
JULY 29, 2024
Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? It displayed with a missing surface at the nearest side to viewer’s eyes. Thanks so much! Blender view Cocos render
Cocos
JULY 28, 2024
Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? It displayed with a missing surface at the nearest side to viewer’s eyes. Thanks so much! Blender view Cocos render
Cocos
APRIL 1, 2024
I meant, could the mesh of meshCollider be animated while my character’s playing certain poses like walk or run? I want my character to punch another, and the force is applied while the meshCollider’s arm(fist) part “animates”
Cocos
MARCH 28, 2024
I can’t adjust or scale the mesh collider once I’ve set the reference. rybones: ion? Any idea on how I can match th Same problem and waiting for Cocos Team to have a guide (or fix) Thumbs up!
Cocos
NOVEMBER 29, 2023
I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match the mesh collider with the size of the model mesh? Hey guys, Any idea on how I can fix this situation?
Cocos
JULY 31, 2024
I changed this property & the mesh was rendered correctly I wonder why material “builtin standard” doesn’t support this natively but need to set manually? Thanks so much! Culling is the keyword for this problem.
Nvidia
MAY 21, 2021
NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?
Game From Scratch
OCTOBER 21, 2024
Most of the add-ons are implemented using Geometry Nodes and they include: In addition to the Blenderesse giveaway, there is a new completely free add-on QRemeshify which enables you to convert triangle meshes to […] The post Huge Blender Add-On Giveaway & New QRemeshify Plugin appeared first on GameFromScratch.com.
Nvidia
JANUARY 5, 2023
This starts from mesh instance selection and their data. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Parallel mesh processing for instance data generation. Better GPU utilization using batched vertex data processing for dynamic meshes.
Cocos
APRIL 25, 2024
Can I use Navigation Mesh in Cocos Creator?
GamesIndustry.biz
MAY 9, 2024
Established in 2023, Yellow's first tool, YellowSculpt, uses AI to provide artists and designers with pre-rigged 3D character meshes within three minutes. With the investment from Andreessen Horowitz, it aims to expand its 3D character creation technology. Read more
Logic Simplified
MAY 7, 2024
Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character. Bones are created to help the mesh move and provide fine-tuned control. It is these vertices which can be moved.
Cocos
MARCH 28, 2024
For others to get node’s mesh size function getNodeMeshSize(node) { const halfExtents = node.getComponent(MeshRenderer).model.modelBounds.halfExtents; Thanks so much! That’s the code I need! model.modelBounds.halfExtents; return halfExtents.clone().multiplyScalar(2); multiplyScalar(2); }
Cocos
AUGUST 14, 2024
After converting the Maya exported model to.c3t I can see that some Mesh are using default material. I am using cocos2d-x v3.17.x However, these textures do not exist. How can I set them to use the cc.SHADER_POSITION_COLOR and set the color as I want?
Cocos
MAY 15, 2024
After converting the Maya exported model to.c3t I can see that some Mesh are using default material. I am using cocos2d-x v3.17.x However, these textures do not exist. How can I set them to use the cc.SHADER_POSITION_COLOR and set the color as I want?
Cocos
MAY 15, 2024
After converting the Maya exported model to.c3t I can see that some Mesh are using default material. I am using cocos2d-x v3.17.x However, these textures do not exist. How can I set them to use the cc.SHADER_POSITION_COLOR and set the color as I want?
Mircosoft Game Dev
SEPTEMBER 9, 2024
This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more. After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements!
Cocos
FEBRUARY 27, 2023
I created custom mesh let mesh = cc.utils.createMesh({ positions : positions, indices : indices, doubleSided : true }); and i would like a make color of every triangle with different color as on picture below How could I achieve it ? right now Mesh uses color from Material and mesh filled with one color.
Cocos
FEBRUARY 27, 2023
colors.push( color ); colors.push( color); colors.push( color); } let mesh = cc.utils.createMesh({ positions : positions, indices : indices, doubleSided : true, colors: colors}); let comp = node.addComponent(cc.MeshRenderer); comp.mesh = mesh; transformMat4(pos,pos,m4); positions[i] = pos.x; positions[i + 1] = pos.y;
The GameDev Guru
AUGUST 9, 2020
In this post, you will learn the difference between these two mesh types. Should you choose tight-fit or full-rect for your sprites in Unity?
Cocos
JANUARY 24, 2023
Body_Material0' : `${element}_Material0`) resources.load(`${Section}/${element}/${ElementHeader}`, Mesh, (err, meshinst) => { let NewDisplayBtn = instantiate(PrefabIcon) console.log(meshinst) NewBtn.parent = this.node NewDisplayBtn['parent'] = NewBtn NewDisplayBtn.getChildByName('Mesh').getComponent(MeshRenderer).mesh
Cocos
FEBRUARY 16, 2023
Here are the implementation of water wave effects on 2D sprites and 3D meshes: Preview Link The math behind it is simple, the water wave is simulated by the Sin function, and then the fluctuation range is increased in the Update function. Use the water wave effect on the 3D meshes This is only for 3D planes with tiled UV Mapping.
PreMortem.Games
APRIL 13, 2023
The underlying mesh and overlaying texture are both adjusted instantly. “For example, our character blending technology is an amazing feature. A designer can turn a human into an orc, elf, zombie, lizard-headed alien, or whatever they want by merely moving sliders. It happens instantly.
AWS Games
JULY 30, 2024
This blog post describes the journey of how TPCi uses Amazon ECS , AWS App Mesh , AWS Step Functions and AWS Lambda to achieve seamless zero-downtime deployments. The solution To facilitate zero-downtime deployments (ZDD), the solution relied on implementing AWS App Mesh as the control plane instead of the Envoy Front Proxy.
Cocos
JANUARY 27, 2023
I set the parent node and mesh holder all under the same prefab and it fixed the issue. Hey man, Thanks for you reply, it turned out to be the widget, i was dynamically instantiating ‘MeshHolder’ into a parent node. Have a good day!
Cocos
JUNE 14, 2023
Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. No need to define the vertex format, and even Cocos has support for sprite meshes. Well, it’s very comfortable, much more comfortable than just a mesh, and it has some practicality too.
The Astronauts
FEBRUARY 2, 2023
Introduction and index of this series is here. The previous post investigated some lossless filtering of data, before passing it to a regular compression library. Our result so far is: 94.5MB of data can get filtered+compressed down to 23.0MB in one second (split/shuffle bytes, delta encode, zstd or kraken compression).
Logic Simplified
AUGUST 5, 2024
This is also a stage where you should not rush in order to get a perfect mesh flow. I used a Blinn Shader on the asset to spot any issues with the mesh. A high poly mesh model of the gun came into being. Then I unwrapped the low poly mesh model into three UV sets in order to get a good resolution of the textures.
GamesIndustry.biz
JANUARY 16, 2023
A group of 44 Indian game developers and esports companies are objecting to a government plan that would combine traditional video games and real-money gambling games into the same regulatory category, a move that say inappropriate meshes two entirely separate industries.
Harold Serrano
DECEMBER 12, 2024
The reason is that the engine associates one entity id to one mesh. The model had several meshes. So, I modified the engine to handle one-to-many relationships, i.e. one entity can have many meshes. Now that I knew what my kids wanted, I tried to render the car in the Untold Engine, and it failed to load.
Cocos
FEBRUARY 28, 2023
About Materials issue i think there are bugs in Cocos Creator, cause i found unexpected behaviour during switch material on MeshRenderer, some time is not rendrered at all, i guess problem with format after upgrade a Cocos creator, so tired with cc bugs
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