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The Spine Animation Story at Logic Simplified

Logic Simplified

Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character. Bones are created to help the mesh move and provide fine-tuned control. This is an important aspect for mobile games.

Animation 111
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. (

Beta 106
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How The Pokémon Company International Orchestrates Zero-Downtime Deployments for Pokémon TCG Live – Part 1

AWS Games

Introduction Pokémon is one of the most popular and successful entertainment franchises in the world, encompassing video games, mobile apps, the Pokémon Trading Card Game (TCG), animation and movies, Play! AWS App Mesh is an application networking service mesh that allows for monitoring and communications across services.

Mesh 64
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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Import: Use UID in addition to path for extracted meshes, materials and animations ( GH-100786 ). Rendering: Significantly reduce per-frame memory allocations from the heap in the Mobile renderer ( GH-103794 ). GUI: Implement properties that can recursively disable child controls FocusMode and MouseFilter ( GH-97495 ).

Dev 75
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Rendering: Reduce mobile pipeline compilations ( GH-102217 ). Physics: Jolt: Improve performance of certain physics queries ( GH-101071 ). Porting: Add support for embedding game process in the Android Editor ( GH-102492 ).

Beta 72
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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Whether you are developing for high-end PCs, consoles, or mobile devices, these methods are critical for delivering visually rich, smooth-running applications. Managing memory bandwidth On mobile devices, GPU performance is often limited by memory bandwidth, which impacts both energy consumption and thermal performance.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). and is intended to run on very old PC hardware as well as most older (still working) mobile phones. Mesh streaming : Models are loaded as low detail (few vertices).

AAA 145