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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Platform support : Google Play : Initial support added (not yet complete, to be finalized in future community releases). Migu Platform : Added support.

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Godot XR update - February 2025

Mircosoft Game Dev

Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. the Godot Meta Toolkit supports v72 of the Platform SDK. As of version 1.0.2,

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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

Based on the designer’s vision and in tune with the game’s visual style the platform generates a base character. According to Jim Franzen , CMO at Didimo, the platform allows for an increase in digital characters in a game. “We The underlying mesh and overlaying texture are both adjusted instantly. It happens instantly.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. ended up making it into 4.4

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Use Zip to speed up CocosWeb loading

Cocos

to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers). This project uses gltf models, the gltf models are split into many meshes and materials. 1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 In Cocos, gltf is parsed and split to Cocos assets.

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The Top 10 Popular VR Game Development Tools

Logic Simplified

It is highly extensible, and is available for Windows, MacOS, and Linux, providing a common ground for developers working on multiple platforms. Draco 3D - 3D Optimization and Compression Tools Draco 3D is an open-source library by Google that is used to compress and decompress 3D geometric meshes and point clouds.

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Use Zip to speed up CocosWeb loading

Cocos

to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers). This project uses gltf models, the gltf models are split into many meshes and materials. 1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 In Cocos, gltf is parsed and split to Cocos assets.

Mesh 40