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Mesh streaming : Models are loaded as low detail (few vertices). The most complex is mesh streaming , which generally needs to be implemented together with a GPU culling strategy to ensure that very large amounts of models can be drawn at no CPU cost. Visualscripting. Mesh resource for each pass of the particle.
which would have included new multiplayer networking, visualscripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, VisualScripting. This does not let you use SVGs directly as 2D meshes yet, but it's on the roadmap for future releases.
The most important ones are: New asset sharing platform. comes with our new asset sharing platform, the Asset Library. The idea is that users can post assets, scripts, addons, etc. release, the community has contributed translations on our Weblate platform for an important number of languages. As of the 2.1
Improvements to the VisualScripting System by Swarnim Arun. By adding a simple cache to it, we made it so that light map texture coordinates are only computed when there's an actual change to the geometry of the mesh. These can be switched out for the platform specific unbuffered IO functions.
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