Remove Mesh Remove Polygon Remove Scripting
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing Scripting: Reduce Overhead & Boost Efficiency Key Issues & Solutions - Update() Overhead: Multiple objects invoke Update() reduce performance. The use of simple colliders should include box and sphere types instead of complex mesh colliders to minimize processing requirements.

Games 78
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Trending Sources

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Thirdparty library updates (mbedtls 2.16.7,

Bug 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Thirdparty library updates (mbedtls 2.16.7,

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). Thirdparty library updates (mbedtls 2.16.8,

Bug 52