Remove Mesh Remove Prop Remove Puzzle
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

With the armor and character revisions completed, Nick moved on to a brand new task: a dungeon prop list! The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired. The dynamic mesh will allow the door to be animated and properly opened and closed. giant pain the ass.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Here's a look at just some of the props Harold was able to complete this month.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

For some items in the old version of the Kristala demo, we used stand-in props from the UE4 marketplace as place holders until we could create our own, custom designs and 3D models. Music is an important piece of the Kristala puzzle. link] Kristala Original Soundtrack.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

After creating a low-poly mesh for the tree, however, Joe started to worry about how high the polycount for this piece would ultimately end up being. Shelly is an incredibly talented modeler and texture artist who's extremely skilled at creating realistic and lifelike props, foliage, and furniture. Sound Design.

Dev 52