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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired. giant pain the ass.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

After creating a low-poly mesh for the tree, however, Joe started to worry about how high the polycount for this piece would ultimately end up being. link] Rigging / Animation. Music is an important piece of the Kristala puzzle. Sound Design.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Although we liked the idea of the original lamp posts, they didn't quite mesh well with the remote and run-down vibe of the Dalamase. link] Rigging / Animation. Music is an important piece of the Kristala puzzle. Check out this recap video from 2019's con to get a feel for what kind of vibe and energy you can expect at Play NYC.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

After cleaning up the existing files, Julian then reconnected the abilities system and established interfaces for both AI and animBPs for characters; he also created the animBP for the game's new mesh and set up displayed items for Equipment. Rigging / Animation. Music is an important piece of the Kristala puzzle.

Dev 52
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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

Inside the BP_Player editor, click on the mesh component in the Component tab at the top right corner: Now inside the Details tab on the right side, under the Mesh option for the Skeletal Mesh 3D object we are going to select the Mannequin 3D object: But make sure that you select the one which is located in the Art folder.

FPS 52