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Realtime Rendering With OpenGL – A Students Perspective (Week 3)

Game Developer

Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.

Render 235
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Concave mesh wrongly rendered?

Cocos

Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? Blender view Cocos render It displayed with a missing surface at the nearest side to viewer’s eyes. Thanks so much!

Mesh 52
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Concave mesh wrongly rendered?

Cocos

Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? Blender view Cocos render It displayed with a missing surface at the nearest side to viewer’s eyes. Thanks so much!

Mesh 52
article thumbnail

Concave mesh wrongly rendered?

Cocos

Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? Blender view Cocos render It displayed with a missing surface at the nearest side to viewer’s eyes. Thanks so much!

Mesh 52
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Concave mesh wrongly rendered?

Cocos

I changed this property & the mesh was rendered correctly I wonder why material “builtin standard” doesn’t support this natively but need to set manually? Thanks so much! Culling is the keyword for this problem.

Mesh 52
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12.

Mesh 52
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Practical Tips for Optimizing Ray Tracing

Nvidia

This starts from mesh instance selection and their data. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Parallel mesh processing for instance data generation. Parallel mesh processing for instance data generation.