Remove Mesh Remove Simulation Remove Texture
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Cocos Creator 3.8.5 forum version

Cocos

Incorrect mesh instanced attribute handling for INT type attributes. Bug Fixes Fixed an issue where auto-atlas compression left unused original textures. Improved project build prompts for scripts, engines, and native simulators. Additional bug fixes: UiOpacity issues on Web and Native platforms.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. ( Import 4.4

Beta 106
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more.

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Simulation of this piece, for the time being, according to the algorithm of others, it is not difficult to copy. So I researched the code and prepared to port it to Cocos.

Build 98
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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

Mesh 52
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. If your previous development experience is based on OpenGL, you may find that the texture on your grid is vertically flipped. the RGB of the color will be multiplied by 0.5

Shaders 98
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How to Create a Game-Ready AAA asset

Logic Simplified

This is also a stage where you should not rush in order to get a perfect mesh flow. I used a Blinn Shader on the asset to spot any issues with the mesh. The gun has metallic surfaces and I wanted that successfully simulated. A high poly mesh model of the gun came into being. I wanted to understand PBR textures well.

Asset 78