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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

For example, our character blending technology is an amazing feature. The underlying mesh and overlaying texture are both adjusted instantly. .” “I call it an empowerment tool for artists”, says Franzen. It allows both a huge range of creative options and incredibly realistic detail.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. ( Import 4.4

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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Q: What are you trying to achieve by adding mesh shading to Justice? Q: How do Mesh Shaders solve this?

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Draco 3D - 3D Optimization and Compression Tools Draco 3D is an open-source library by Google that is used to compress and decompress 3D geometric meshes and point clouds.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

This is handled nowadays by a type of technology called “streaming”. The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk.

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How to Create a Game-Ready AAA asset

Logic Simplified

This is also a stage where you should not rush in order to get a perfect mesh flow. I used a Blinn Shader on the asset to spot any issues with the mesh. A high poly mesh model of the gun came into being. Then I unwrapped the low poly mesh model into three UV sets in order to get a good resolution of the textures.

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Rapidly Generate 3D Assets for Virtual Worlds with Generative AI

Nvidia

At CES , NVIDIA unveiled new generative AI technologies coming to Omniverse to help create virtual worlds faster and easier than ever. Lumirithmic generates 3D mesh for heads from facial scans. Omniverse enables us to offer our technology to the widest range of workflows and industries. generates animations from body movements.

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