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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

I’ll be writing most code in Godot’s Gdscript, so familiarity with that or Python will help. x version(at the time of writing that is 4.1.3) Right-click on the Prefabs folder and Create New -> Scene and for Root Type select 3D Scene and give it a name “Tile” and select.tscn in the dropdown for type.

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Overdraw can lead to excessive GPU workload, particularly in scenes with transparent materials, which don’t typically write to the depth buffer. External bandwidth usage—such as reading and writing to the frame buffer—drains battery life and generates heat, causing mobile devices to throttle the GPU.

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Godot XR progress update June 2021

Mircosoft Game Dev

Finger tracking itself is fully supported both through updating orientation of meshes, for which a sample scene is included in the plugin, and through animating a skeleton and bone deformation. Mobile GPUs are very different from desktop GPU, to make better use of limited access to fast memory mobile GPUs use a tile based architecture.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). HTML5: Export as Progressive Web App (PWA) ( GH-48250 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). HTML5: Export as Progressive Web App (PWA) ( GH-48250 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). HTML5: Export as Progressive Web App (PWA) ( GH-48250 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). HTML5: Export as Progressive Web App (PWA) ( GH-48250 ).

Mesh 52