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Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

PreMortem.Games

Luke Muscat is no stranger to success in the mobile gaming world. I didnt feel like I was learning that much with each new game, he says. One that would force him to master every aspect of game creation, from coding to marketing. Muscat decided, I want to have done that at least once.

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2018 Goals

Grumpy Gamer

But besides a few mobile games to waste some time, I didn't really play anything else. I hear from friends about all the games they played and I wonder "where do you find all the time?" Well, all that is going to change in 2018, and now that my blog is fully operational, I hope to write about what I'm playing.

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2018 Goals

Grumpy Gamer

But besides a few mobile games to waste some time, I didn’t really play anything else. I hear from friends about all the games they played and I wonder “where do you find all the time?” Start working on a game To be clear, my goal in 2018 is to start working on a game that will eventually ship.

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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobile game studios are acquiring new players (UA) and keeping those players in your game (player retention).

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How data fuels the growth of John Ikpeme’s (and friends) Dash Studios

PreMortem.Games

I don’t write any code; instead, I handle data from our games or the market to guide the company’s direction. I’m involved in meetings about the game’s future, pitches, and investor relations. From that moment, Ikpeme was determined to bring the game to life. I focus on data at Dash Studios,” says Ikpeme. “I

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Why Choosing Unity to Create an Android Game in 2023

Moonmana

This time we’ll unveil the most common reasons why studios choose Unity for creating a game for Android in 2023. Keep on reading and find out what it takes to build a highly-rated mobile game by using the Unity engine and what you should be ready to go through. Is Unity Good for Mobile Games?

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Axmol-2.0 released

Cocos

GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A axmol is just a fork of cocos2d-x-4.0: A fork of Cocos2d-x-4.0) release notes Add experimental WebAssembly build support(WebGL 2.0) fmtlib: 10.0.0 ==> 10.1.0 FreeType: 2.13.0 ==> 2.13.2 llhttp: 8.1.1 ==> 9.0.1

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