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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Racing portfolio Studio Perfect Pixel Dude, based in the city of Kalisz, Poland, was founded in 2013.

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New developer Juicy Button Games founded by Pixel Gun 3D, Total Battle alums

Game Developer

The new studio is aiming to make a 4X strategy game for the mobile market that can stand with similar titles from Chinese developers.

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Pixel Federation goes all-in on AWS with help from Labyrinth Labs

AWS Games

Mobile game developer and publisher Pixel Federation entertains more than 140M players worldwide with popular mobile games, including ‘ Diggy’s Adventure ,’ ‘ Trainstation 2 ,’ ‘ Puzzle Adventure ,’ and ‘ Port City.’ Sometimes companies are reluctant to move to the cloud because it’s hard to compare costs directly.

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Porting Pixel Gun 3D to PC: A Behind-the-Scenes Look

Game Developer

I'd like to share with you what we learned while porting our FPS from mobile to PC.

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Deploy Unreal Engines Pixel Streaming at scale on AWS

AWS Games

Unreal Engine’s Pixel Streaming allows the running of Unreal Engine applications on a server in the cloud and streaming its rendered frames and audio to browsers and mobile devices using WebRTC. You can use this as a framework to further build and optimize your solution and get started with Pixel Streaming on AWS quickly!

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Whether you are developing for high-end PCs, consoles, or mobile devices, these methods are critical for delivering visually rich, smooth-running applications. Overdraw optimization In cases where the GPU is pixel-bound, a common cause is overdraw, where pixels are shaded multiple times in a frame.

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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

” Not pixels but voxels The visual style of Three Minutes to Eight is unmistakable, characterized by its pixelated appearance. Many define the game as ‘pixel art’, but in reality this is not exactly the case. The challenge was to create characters in pure classic 2D pixel-art.

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