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Jam City lays off 10% off staff

GamesIndustry.biz

Mobile developer Jam City has been affected by layoffs. A representative confirmed to Polygon's Nicole Carpenter that 10% of its staff were made redundant last Friday (August 2), estimated to be around 85 people. Read more

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Riot Games suing NetEase, claims Hyper Front copies Valorant

GamesIndustry.biz

Riot Games has filed multiple lawsuits against Chinese publisher NetEase, alleging that its mobile shooter Hyper Front infringes on the copyright of its own title, Valorant. Sign up for the GI Daily here to get the biggest news straight to your inbox.

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Polygon Labs gaming chief more bullish than ever on blockchain gaming

Game Daily

As vice president of games at blockchain technology company Polygon Labs, Urvit Goel is a key link between publishers and their Web3 aspirations. Polygon’s Ethereum-based services are being used by game companies like Square Enix, Nexon, and more. “During that time, developers were bifurcated.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Topology-based 3D models have limited interoperability due to the topology creation process The Shapeyard solution Shapeyard, available on a variety of mobile devices, is proving to be a powerful and user-friendly 3D modeling tool. Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid).

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

One of the biggest things that sets it apart, aside from the space station design, is the ability to design mobile stations, mobile factories, battleships, and cargo haulers, by slapping rockets onto any of your creations. I’m also particularly proud of the unique mobile stations feature.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Here are some key features of Spine 2D animation software that stand out: Meshes - Instead of drawing rectangles, meshes help you specify a polygon inside your image. This improves the fill rate because pixels outside the polygon won't be drawn. This is an important aspect for mobile games.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Cross-Platform Considerations Live-service games must be optimized for PC, console, and mobile. Polygon count and texture optimization to maintain performance. Cloud-based asset management, procedural generation, and AI-driven automation are helping studios eliminate unnecessary delays and optimize workflows. Challenges include: (i).

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