article thumbnail

Report: 81% of mobile developers working on new titles

GamesIndustry.biz

A new report by mobile game company Sandsoft says that 81% of mobile developers are working on a new title, while 83% have raised capital to develop, launch, or market a game. The majority of developers (47%) are testing a prototype, while 9% are at the soft launch stage. Read more

Mobile 113
article thumbnail

more8bit’s Bleak Sword showcases a minimalist approach to mobile game design

Unity Blog

See how more8bit kept development streamlined with a clear vision and smart prototyping to launch Bleak Sword , an Apple Arcade hit.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

5 Tips for Mobile Games Prototyping

CrazyLabs

In the competitive world of mobile game development, creating captivating and enjoyable gaming experiences is paramount. Mobile games prototyping emerges as a crucial step in the game development process, enabling developers to iterate, test, and refine their game mechanics before the final production phase.

article thumbnail

Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

PreMortem.Games

Luke Muscat is no stranger to success in the mobile gaming world. To find his first solo project, he developed a new brainstorming approach: he built a prototype in roughly 100 hours and let people play it. I build a prototype in roughly 100 hours, and then make a video about it for my YouTube channel and let people play the prototype.

article thumbnail

Ten Years Running!

Grumpy Gamer

He should have been using a flat screen, or more likely, just a mobile phone, or maybe those Google smart contact lens. But the honest truth is… I’ve been in this creative funk since Scurvy Scallywags Android shipped and I find myself meandering from quick prototype to quick prototype. Don’t get me started.

article thumbnail

Indie spirit in Japan and Switzerland: Rinaldo Wirz on captaining Momo-pi

GamesIndustry.biz

Founded in 2018 but working together on a small prototype project in the years leading towards the group’s official foundation, this loose collective of developers has crossed cultures from Europe to Japan and worked on award-winning titles for both mobile and consoles, both alone and with major Japanese publishers. Read more

Indy 101
article thumbnail

DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

No wonder it scores so well as mobile games. views on TikTok, and it also has a ‘simulator’ following in the mobile games industry. At some point, Ora (one of the founders) had a dream about a field of breasts, and when she mentioned it to her son, who is the CEO of the company, he decided to develop a prototype.

Media 104