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How Cloud Gaming Will Change the Mobile Game Development Landscape?

Big Games

billion by 2030, valued at a CAGR of 45.5%, cloud gaming is not just reshaping mobile gaming; it’s a catalyst for innovation, redefining how games are played, shared, monetized, and evolved, ushering in a new era of gaming experiences. With a projected growth reaching USD 20.93 Lets examine the key benefits driving this transformation.

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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Rendering: Clean up more dynamic allocations in the RD renderers with a focus on 2D ( GH-103889 ). Rendering: Optimize _fill_instance_data function in Forward+ renderer ( GH-103547 ). Rendering: Significantly reduce per-frame memory allocations from the heap in the Mobile renderer ( GH-103794 ).

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

The mobile gaming industry has exploded recently. Unreal Engine Created by Epic Games, it is well known for its advanced rendering capabilities and excellent visuals. Advanced physics and rendering tools for detailed environments. Unreal Engine Its advanced rendering engine sets it apart.

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Michael Blaker’s Anime Sunday: “Mobile Suit Gundam: The Witch From Mercury” Episode 01 Impressions

Game Industry News

It’s my “Mobile Suit Gundam: The Witch From Mercury” Episode 01 Impressions. From the fight scenes to the more slice of life moments, all are rendered incredibly well. Hey all, I’m back with another of the standout series from the Fall for this week’s Anime Sunday.

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. Whether you are developing for high-end PCs, consoles, or mobile devices, these methods are critical for delivering visually rich, smooth-running applications.

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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

Fragment density map support When rendering for VR headsets, the pixels around the outside of the viewport are less important, because they will be somewhat distorted by the lens, and players will tend to turn their head rather than move their eyes too far from the center. Porting: macOS: Support more controllers on macOS 11+ ( GH-104619 ).

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