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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

In the fast-paced world of mobile game development , visual effects (VFX) play a pivotal role in creating immersive experiences that captivate players. However, achieving this level of visual excellence without compromising performance on mobile devices is a delicate balancing act.

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Decreasing Build Loading Time for Cocos Creator Mobile-Web and Desktop-Web Builds

Cocos

Poki est disponible sur ton mobile, tablette et ordinateur. But only 55% of players start the game on mobile. We already followed this post : Decreasing Build Loading Time for Cocos Creator Mobile-Web and Desktop-Web Builds Cocos Creator “Thanks for your reply, @mvrlin. Pas de téléchargement ni d'inscription. Joue maintenant !

Build 52
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Cocos Creator 3.7 does not update imported sprite sheets

Cocos

Please use the issues in our engine repo GitHub Issues · cocos/cocos-engine Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inher.

Sprite 52
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D2 log 074 – New level format

Catnip Games

I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. The graphics backend rewrite took a while. However, the situation is now good. Everything is just one big texture. This gives me freedom in level design and saves work making tiles… tileable. So it’s RGBZ.

Terrain 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Rendering: Add options for sorting transparent objects ( GH-69998 ).

Beta 106
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Videoplayer on desktop

Cocos

halx99: I think you needs this fork which implement win32 video player based on microsoft media foundation: [link] now axmol support play video with sprite render on all platforms: GitHub GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for.

Sprite 52
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Shader Problem in IOS

Cocos

I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.

Shaders 40