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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

In the fast-paced world of mobile game development , visual effects (VFX) play a pivotal role in creating immersive experiences that captivate players. However, achieving this level of visual excellence without compromising performance on mobile devices is a delicate balancing act.

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Texture issues in ios and snapdragon devices

Cocos

Cocos’s Built in Toon Shader is not working in Snapdragon Devices(Web Mobile Build) properly and everything looks washed out. Details : Built in toon shader. Textures : Has anyone ever came across this issue and has a possible fix around it ?

Texture 52
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Introducing the Betsy GPU texture compressor

Mircosoft Game Dev

x branch of Ogre aka ogre-next and I wrote Betsy, a GPU texture compressor that runs on GPUs. This work was commissioned by Godot Engine through the Software Freedom Conservancy to solve a major complaint: importing textures is excruciantly slow and takes many minutes. What is texture compression and why you care. ktx A.etc2.ktx

Texture 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). and is intended to run on very old PC hardware as well as most older (still working) mobile phones. Rendering is significantly more efficient in Godot 4.0,

AAA 145
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Rendering: Fix mobile and gl_compatibility renderers sky_transform operations ( GH-69636 ). GUI: Use system fonts as fallback ( GH-68995 ).

Beta 94
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Rendering: Add dependency tracker info on geometry create on mobile renderer ( GH-72064 ). Shaders: Several shader preprocessor parser fixes and improvements ( GH-72058 ).

Beta 104
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Rendering: Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend ( GH-71690 ). Rendering: Decrement texture_binding count when using screen textures ( GH-71764 ). Rendering: Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer ( GH-71939 ).

Beta 97