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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

In the fast-paced world of mobile game development , visual effects (VFX) play a pivotal role in creating immersive experiences that captivate players. However, achieving this level of visual excellence without compromising performance on mobile devices is a delicate balancing act.

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Texture issues in ios and snapdragon devices

Cocos

Cocos’s Built in Toon Shader is not working in Snapdragon Devices(Web Mobile Build) properly and everything looks washed out. Details : Built in toon shader. Textures : Has anyone ever came across this issue and has a possible fix around it ?

Texture 52
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Introducing the Betsy GPU texture compressor

Mircosoft Game Dev

x branch of Ogre aka ogre-next and I wrote Betsy, a GPU texture compressor that runs on GPUs. This work was commissioned by Godot Engine through the Software Freedom Conservancy to solve a major complaint: importing textures is excruciantly slow and takes many minutes. What is texture compression and why you care. ktx A.etc2.ktx

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D2 log 074 – New level format

Catnip Games

Everything is just one big texture. The custom terrain shader uses the z-channel to draw water in lower areas of the level. This gives me freedom in level design and saves work making tiles… tileable. Interactive elements will be placed using the in-game editor. Interactive elements will be placed using the in-game editor.

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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Use asset stores wisely Unity Asset Store offers a wide range of free and paid assets, such as 3D models, textures, sound effects, and plugins. Custom shaders Gain control over your game’s visual style and performance by creating custom shaders. Be mindful of memory usage, especially on mobile platforms.

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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Rendering: Fix mobile and gl_compatibility renderers sky_transform operations ( GH-69636 ). GUI: Use system fonts as fallback ( GH-68995 ).

Beta 90
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Rendering: Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend ( GH-71690 ). Rendering: Decrement texture_binding count when using screen textures ( GH-71764 ). Rendering: Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer ( GH-71939 ).

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