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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. Let’s find out. And that’s where Unity wins.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). and is intended to run on very old PC hardware as well as most older (still working) mobile phones. Visual scripting.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Sketch a rough concept, set some parameters, and Dimensions will generate 3D models, textures, and animations. Free 3D Asset Libraries Sketchfab: This vast platform hosts a staggering collection of free and paid 3D models, textures, and animations from various creators. It can even help define core loops and progression systems.

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Top Tools and Software for Creating Visual FX in Games

iXie gaming

TexturePacker Optimizing sprite sheets is important for better performance, especially on mobile devices. TexturePacker helps by automatically packing many sprites into one texture atlas, which reduces the number of draw calls and improves overall rendering efficiency.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Unity is considered the best solution for mobile game development. Coding The very first thing you need to know is that both engines have a visual code editor – Blueprint in Unreal Engine and Prefab in Unity. Unity is the best option for indie developers and mobile game projects. Unity still lacks the shading details.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Visual Scripting.

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Instead of computing the amount of light that reaches a certain surface every frame for every light source, we precompute all this information and store it in a single texture. Part 1 ( previous post ): Version Control Systems Integration by Twarit Waikar.