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AI NPC chat is like VR: probably cool but certainly niche

Game Developer

The “who hasn’t dreamt of having a real conversation with an NPC” discourse should remind us of the famed “who hasn’t dreamt of living inside their game” discussions we’ve had about VR in the 2010s. It’s a technologist's dream, but not something anyone will use.

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Follow up, why don’t escort NPC have a sort of reverse rubber banding, so when the NPC gets X distance ahead they become Y% slower and then match players speed when the player is close enough/in front of the NPC?

Ask a Game Dev

NPC Escort design has evolved since players had to escort the Defias Traitor to Sentinel Hill way back in 2004. If the goal is to protect the escorted NPC, then no real changes are necessary - the player is supposed to stay with the NPC and deal with the threats that appear along the way. World of Warcraft).

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Is NVIDIA's AI-driven NPC tech just really expensive improv?

Game Developer

NVIDIA's AI tech can't beat out improv performances from real actors.

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Ubisoft debuts NEO NPC AI prototypes | GDC 2024

GamesIndustry.biz

Ubisoft has shown three behind-the-scenes demos at GDC this week on the potential of AI when it comes to building NPCs. Dubbed NEO NPCs, Ubisoft's efforts involves combining AI responses with narrative back stories and prompts designed to avoid making the NPCs appear 'soulless'.

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Ubisoft's AI Ghostwriter tool aims to support scriptwriters

Game Developer

Ubisoft gets into the AI game with its Ghostwriter tool to handle the NPC barks in its games.

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Baldur's Gate 3's mocap director goes into the full performance process

Game Developer

Every NPC for Baldur's Gate 3 had to be mocapped, said capture director Aliona Baranova, and it was to the game's benefit that they were.

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Could AI spell the end of the immersion-breaking NPC? | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox You'd be forgiven for feeling a little cynical about the sudden explosion of hype around artificial intelligence and LLMs (Large Language Models) that we've seen in the past few weeks; after all, it's once bitten, twice shy, and we've all just spent a couple of years being (..)

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