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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

In addition to a major NPC that we're currently keeping under wraps until our gameplay trailer is finished, Shelly also started working on the model for our male playable character. Animation / Rigging / Production. First, Shelly gave a little facelift to the texturing used on our Masarusa enemy.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! Rigging / Animation.

Dev 52
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Like a Dragon Gaiden Low FPS: How to Boost Performance

Game Errors

Your gaming rig deserves a power supply that can keep up with the action. Like a Dragon Gaiden FPS improvement Tips and Tricks: NPC Density Settings: Look for options to reduce NPC density in the game’s settings, lessening the load on your CPU and GPU. Purchase compatible RAM modules for your motherboard.

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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation. As Pete's first official task for Kristala, we had him work on revising the concept art for a very important NPC, Gustav Gondasa. Animation / Rigging / Production.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. Rigging / Animation. How did they get here then, you might ask?

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

[link] With Tiff working on the beginning portions of the Dalamase, the newest member of our Level Design team, Ian, got started on blocking out and detailing the underground Cave level area that's home to an important NPC featured in Kristala's storyline. link] Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

One such creature featured in Kristala is a sweet and gentle Hemani named Cloudette, an NPC you'll encounter in a unique level area called The Hermitage. The last concept we were able to cross off our list this sprint is a character concept featuring a jolly and loveable Ana NPC named Neil of Nisarga. link] Rigging / Animation.

Dev 52