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Quest Feedback

Grumpy Gamer

Travel around gathering ingredients (which didn't feel tedious as you needed to Island-hop for other story & puzzle reasons) then cast spells that advance the story. Helping a NPC gets you a pet/sidekick [link] may I chime in? Funny, and builds NPC character (which they don't do much with after). Witcher 3 - Practicum quest.

Fighting 105
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth.

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

There's a Portal-like moment where you escape the puzzle. Gradually all these advancements and upgrades add up to a NPC-driven town that can maintain and feed itself automatically. I imagine the Bogostian critique here is "why not just make a damn movie", but the sense of discovery with the interface and systems is important here.

Indy 52
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A day in the life of a video game localizer

Game Global

So wear that top hat and be prepared to solve some puzzles! You had a brilliant idea for that NPC or weapon name that you are very proud of? Possible solutions include brainstorming with colleagues, or if not possible, hope for the best and toss the ball to your LQA friends. CAT tools (meow?) are your best friends.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! link] Sound Design.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. Music is an important piece of the Kristala puzzle. You'll notice that the amulet in the second concept below includes both an intact and broken version.

Dev 52
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Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. Highly narrative, intricate puzzles, and immersive storytelling. Earlier in MUD design, these zones even “repopped” all at once. Why did something like that come to be? This, in fact, was what my signature design style was.

Sandbox 64