Remove NPC Remove Puzzle Remove Scripting
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Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. So… DikuMUDs started to add scripting systems , which were generally much more limited than the ones on LPMuds, but fit better with the whole “fill out some rows in a form to add content” development model. It’s generic.

Sandbox 59
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A day in the life of a video game localizer

Game Global

It may look easy when we receive a project and the developers provide us with a rich localization kit full of design documents, scripts, explanations, and possibly an early version of the game itself. So wear that top hat and be prepared to solve some puzzles! CAT tools (meow?) are your best friends.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

They are also responsible for implementing NPC (non-player character) movement, performances, and behaviors, which are controlled by AI (artificial intelligence). Environment designer - Environment designers are 2D world builders working from a design brief or script to bring an imaginary or realistic universe to life.

Film 52
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Quest Feedback

Grumpy Gamer

Travel around gathering ingredients (which didn't feel tedious as you needed to Island-hop for other story & puzzle reasons) then cast spells that advance the story. Helping a NPC gets you a pet/sidekick [link] may I chime in? Funny, and builds NPC character (which they don't do much with after). Witcher 3 - Practicum quest.

Fighting 264
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Quest Feedback

Grumpy Gamer

Travel around gathering ingredients (which didn’t feel tedious as you needed to Island-hop for other story & puzzle reasons) then cast spells that advance the story. Helping a NPC gets you a pet/sidekick [link] may I chime in? Funny, and builds NPC character (which they don’t do much with after).

Fighting 130
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth.

Fighting 130