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In addition to a major NPC that we're currently keeping under wraps until our gameplay trailer is finished, Shelly also started working on the model for our male playable character. Animation / Rigging / Production. First, Shelly gave a little facelift to the texturing used on our Masarusa enemy.
This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! Rigging / Animation.
Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation. As Pete's first official task for Kristala, we had him work on revising the concept art for a very important NPC, Gustav Gondasa. Animation / Rigging / Production.
With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. Rigging / Animation. How did they get here then, you might ask?
Your gaming rig deserves a power supply that can keep up with the action. Like a Dragon Gaiden FPS improvement Tips and Tricks: NPC Density Settings: Look for options to reduce NPC density in the game’s settings, lessening the load on your CPU and GPU. Purchase compatible RAM modules for your motherboard.
3D models can be rigged and then animated, placed as stationary objects in a scene by a layout artist, simulated or destroyed by an FX artist, and used for shadows or holdouts by a lighting artist. Texture artist - Texture artists specialize in creating the surface qualities (colors, patterns, sheens, etc.) What does a 3D animator do?
[link] With Tiff working on the beginning portions of the Dalamase, the newest member of our Level Design team, Ian, got started on blocking out and detailing the underground Cave level area that's home to an important NPC featured in Kristala's storyline. link] Rigging / Animation.
[link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works. Gustav is a friendly NPC you'll encounter along your journey through Ailur.
One such creature featured in Kristala is a sweet and gentle Hemani named Cloudette, an NPC you'll encounter in a unique level area called The Hermitage. The last concept we were able to cross off our list this sprint is a character concept featuring a jolly and loveable Ana NPC named Neil of Nisarga. link] Rigging / Animation.
There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. link] Rigging / Animation. You'll notice that the amulet in the second concept below includes both an intact and broken version.
Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. NISARGA CLAN: MYRTUNA CLAN: TANDARA CLAN: KEOZA CLAN: SYKOMANA CLAN: LYUMINA CLAN: Animation / Rigging / Game Production. Which of these unique biomes would you love to visit the most?
With Tiff working on a bunch of the water villages and pathways of the Dalamase, Level Designer Ian spent some time this sprint laying out the underground Cave level area that's home to a special, secretive NPC you'll meet in the Kristala demo. link] Rigging / Animation. Have a look!
They were instead created by a special NPC for a specific purpose. link] Rigging / Animation. These Twiggy enemies are meant to resemble the feline-like Anagativa of planet Ailur. They're also the only enemy featured in Kristala's vertical slice that aren't native to the forests of Dalamase.
It's home to a special NPC we haven't revealed yet too.one who plays a very important role in Kristala's core storyline. Rigging / Animation. This area—which you'll need a special key hidden somewhere in Dalamase to open—is one of the only level areas in the vertical slice that is free from enemies.
In our last issue, we showed off Nicholas's progress on the details he's added to give this NPC the signature Keozan look. Rigging / Animation. An exotic breed of Anagativa that dwells on Ailur's remote, volcanic islands, the Keozans are known for producing some of the strongest armor and sharpest weaponry that exists on Ailur.
What we can tell you is that the place beyond was once home to a prominent NPC you'll meet during gameplay. Instead, these twiggy bois were created by a special NPC who dwells amongst the great Jhacanda Forests of Dalamase. link] Rigging / Animation.
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