Remove Open World Remove Render Remove Simulation
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Today NVIDIA is releasing Streamline, an open-source cross-IHV framework that aims to simplify integration of multiple super-resolution technologies and other graphics effects in games and applications. It sits between the game and render API, and abstracts the SDK-specific API calls into an easy-to-use Streamline framework.

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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

Uses techniques like key framing, rigging, motion capture, and simulations to show movement. Rendering and Lighting Depends on basic shading and lighting techniques to add detail to flat visuals. Processes like modeling, texturing, lighting, rigging, dynamics, and rendering involve tools such as 3DS Max, Maya, and Adobe After Effects.

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

Multiple Bounces: Enable a feedback loop, which simulates multiple bounce lighting. Occlusion generally works well, but you must ensure that walls are thicker than a voxel at the cascade they are rendering to in order to avoid light leaks. Introduction Video: Very large, open world scene with real-time GI: Future.

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Visualizing Depth Precision

Nvidia

The third part is a discussion and reproduction of the main results of Tightening the Precision of Perspective Rendering by Paul Upchurch and Mathieu Desbrun (2012), concerning the effects of floating-point roundoff error on depth precision. I decided to check the results using direct simulation. Here’s my source code —Python 3.4

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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2D vs. 3D: A Deep Dive into Animation’s Two Main Styles for Gaming

iXie gaming

Characters and objects can be rendered with intricate details, shadows, and lighting effects, giving them a tangible, lifelike quality. 3D Games : Dominates genres like action-adventure, shooters, and simulations, where a realistic portrayal of characters and environments enhances the gaming experience.