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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op open world shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. There are two open world regions, Redfall Commons and Burial Point. OK you get the idea. Let's zoom out.

Studios 246
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. Genshin Impact: miHoYo uses a combination of handcrafted assets and procedural generation to sustain its ever-expanding open-world environment. Polygon count and texture optimization to maintain performance.

Art 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default.

AAA 145
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I continued to learn and experiment with things like larger open worlds. This is when I first started really digging into world building. It made sense to me that lower polygon models and mostly solid color textures would make things easier when the time comes to tackle optimization.

Dev 145
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How to Create Video Game Atmosphere

Game Designing

Both are open-world action-adventure games with fantasy elements and similar mechanics. Things like color palettes, textures, and lighting all help to build a mood, as well as animation and how things in your world move and interact. The best way to understand the atmosphere may be through an example.

Games 136
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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

This new technique was developed entirely in the open and implemented under our MIT license, so anyone is welcome to use it in their own engines and games. SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). What can it do? How does it work?