Stellar Blade dev Shift Up eyes PC port and sequel in studio growth plans
Game Developer
MAY 20, 2024
Shift Up wants to build Stellar Blade into a franchise as it actively begins to start up a new project to become a hopeful cross-platform giant.
This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Game Developer
MAY 20, 2024
Shift Up wants to build Stellar Blade into a franchise as it actively begins to start up a new project to become a hopeful cross-platform giant.
GamesIndustry.biz
MAY 10, 2024
Now that Sony releasing its first-party titles on PC as well as PlayStation has become relatively commonplace, it’s easy to lose sight of what a major change in strategy this represents. Read more
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
PreMortem.Games
DECEMBER 2, 2024
Pixel Federation is still the biggest game studio in the country, both in employment (270 workers) and revenue. The majority of these games target the PC platform, accounting for 72.5% The post Only a handful of studios in Slovakia generate the lion share of game revenues appeared first on PreMortem Games. of releases.
PreMortem.Games
MARCH 24, 2025
For Barcelona-based Gatera Studio , their debut title ANTRO is more than just a game, its a statement. platforming, parkour mechanics and puzzle-solving, all tightly synchronized to a pulsating urban soundtrack. Gatera Studios origins are as grassroots as the themes of their game. Keep it simple, stupid!
PreMortem.Games
JULY 7, 2023
The number of studios with a team size of 100+ employees is expected to rise to 25 this year. 16 companies hire 200+ employees, and 56 studios have a 50+ team. When developing games Polish studios declare PC as leading platform (68.4%), with mobile trailing behind in second place (12.8%).
Deconstructor of Fun
APRIL 7, 2025
Mobile gaming alone has grown by 9% since 2020, and 82% of them play on their phonesbut theyre also active on PC and console. Mobile, PC, consolethey dont pick one, they pick all of them. Older generations tend to be device-first they choose a platform, then find games to play on it. What Makes Gen Z Unique? Gen Z flips this.
Game Refinery
NOVEMBER 21, 2024
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. It’s somewhat reminiscent of the classic PC game Minesweeper, except without the danger of mines.
GamesIndustry.biz
APRIL 25, 2024
Age of Empires was originally launched for PC in 1997. Since then, the historical real-time strategy series has had multiple releases on platforms such as home consoles and mobile devices. It is currently co-developed by TiMi Studio in partnership with World's Edge, and Xbox Game Studios serves as its publisher.
GamesIndustry.biz
AUGUST 16, 2024
A group of Latin American game studios will receive a share of $2 million, with each recipient receiving between $150,000 to $200,000. The fund is open to indie game developers that have already launched a game on Google Play or other mobile platforms, PC and console. Read more
GamesIndustry.biz
AUGUST 29, 2024
Argonaut Games has returned after two decades as a boutique publisher with a console and PC remaster of Croc Legend of the Gobbos. The game, which launched in 1997, is the first of a "planned slate of classic Argonaut IP and exciting titles for both current and retro gaming platforms."
Deconstructor of Fun
NOVEMBER 4, 2024
While this includes companies beyond game development — such as platforms, tech solutions, and web3 startups — all the entities in our study operate within the gaming sector. The average check size for Early-stage VC-backed gaming studios has fluctuated notably between 2020 and 2024. Ex-ATVI studios saw a similar rise, reaching $10.7m
AWS Games
DECEMBER 19, 2024
Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles. The platform is developed with blockchain technology, bridging Web2 and Web3 gaming experiences. However, Web3 game aspects can remain entirely invisible if the player chooses.
iXie gaming
APRIL 23, 2025
For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. But in todays cross-platform, high-expectation environment, QA is not a cost center. But in todays cross-platform, high-expectation environment, QA is not a cost center.
PreMortem.Games
MAY 10, 2024
With the game Hollow Home , Ukrainian indie studio Twigames shows what it means to live in an occupied city. Valerii Minenko , Founder of Twigames studio, explains how his team came up with the idea of the game. The studio is mostly self-funded through contract work and they reinvest their profits back into the company.
PreMortem.Games
MARCH 13, 2023
The Netherlands may be a small country, but there are many talented studios making amazing games. Like Sony Worldwide Studio Guerrilla Games that recently delivered the critically acclaimed PSVR2 title Horizon: Call of the Mountain. Dutch Indies Like Paladin Studios. Like subscription-based gaming platform Utomik.
iXie gaming
MARCH 2, 2025
How do top game studios maintain a constant flow of high-quality assets without bottlenecks? The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Game studios face several key challenges that can hinder scalability. What Makes Live-Service Art Production Different?
PreMortem.Games
AUGUST 21, 2024
With the game Hollow Home , Ukrainian indie studio Twigames shows what it means to live in an occupied city. Valerii Minenko , Founder of Twigames studio, explains how his team came up with the idea of the game. The studio is mostly self-funded through contract work and they reinvest their profits back into the company.
PreMortem.Games
NOVEMBER 29, 2023
Your demo should be an excellent example of what you intend your game to be, should showcase your team’s developmental ability, and show that your studio can hand in deliverables on time and budget. Maximizing feedback for your demo Prior to release, share your demo with your studio’s team, industry colleagues, friends, and family.
GamesIndustry.biz
OCTOBER 6, 2023
This entry was contributed by Joel Roset, Game Director at developer Noname Studios, whose genre-bending 2D adventure platformer, Worldless published by Thunderful and Coatsink is coming to Xbox, PC, Nintendo Switch and PC on November 21.
Big Games
JANUARY 12, 2025
Instead of running games locally, remote gaming platforms host games on powerful remote servers and stream them directly to players over the internet, transforming the phones into gaming powerhouses. This advancement allows developers to compete with PC and console games in terms of visual fidelity and performance.
GamesIndustry.biz
JUNE 12, 2023
The label will be focusing on indie titles releasing on PC and console, with its debut title being turned-based RPG Fretless – The Wrath of Riffson from developer Ritual Studios. Playdigious has announced the creation of a new publishing unit called Playdigious Originals. Read more
Deconstructor of Fun
AUGUST 26, 2024
This conversation painted a nuanced picture of the current market, particularly the PC/console segment, and offered a glimpse into its future trajectory. This evolving landscape presents opportunities for agile developers to thrive, even as AAA studios grapple with extended development cycles and rising costs.
Big Games
MARCH 27, 2025
This article compares these two platforms in detail and explores their features, benefits, and real-world applications to help you make an informed decision. What makes it special is that it is well-liked among indie designers and large studios. Advantage Easier to develop cross-platform games, increasing reach and revenue.
AWS Games
MAY 14, 2024
It’s hard to overstate the dedication of Omeda Studios developers working on the multiplayer online battle arena (MOBA) game “Predecessor.” Its core team has developed the game since 2018, even though the studio was officially formed in 2020. AWS is a games industry gold standard, so going with GameLift was an easy decision.
Mircosoft Game Dev
MAY 2, 2025
Frederic Plourde is the XR Lead at Collabora where he drives AR/VR strategy, business development, and open-source innovation, leading a team of talented engineers working on XR customer projects and Monado, the cross-platform open-source OpenXR runtime. Can you tell me a bit more about the motivation and goals of this port?
Starloop Studios
AUGUST 24, 2022
It’s never been easier to find games to play due to their accessibility on consoles, mobile devices, and PC. Each platform has its own set of advantages and disadvantages, but PC [.]. The gaming industry continues to grow year after year and proves to be one of the most popular forms of entertainment out there.
Starloop Studios
OCTOBER 26, 2023
Video game UI requires certain elements regardless of platform, but the platforms can have wildly different requirements from game UI design. PC, console, mobile, and any other platforms imaginable have much in common regarding their needs from game UI design, but they [.]
PreMortem.Games
FEBRUARY 5, 2024
In their latest free report , Newzoo is optimistic about the total market outlook for PC and console. Mobile devs go PC Speaking of mobile gaming, more game companies focus on evolving existing games instead of launching new games. Another way of diversification is to develop new games specifically for PC (and console).
AWS Games
OCTOBER 17, 2023
Independent game development studio, Norsfell , was founded in 2013 to forge new genres that bring people together. Now approaching its 10th anniversary, Norsfell has grown from a small startup developing mobile games into a studio with nearly 40 team members who helped launch the award-winning multi-platform game, “ Tribes of Midgard.”
Game Development News
JUNE 9, 2023
Hi-Rez Studios subsidiary RallyHere will provide cross-platform services for Prophecy Games’ upcoming shooter release - MCV/DEVELOP
Deconstructor of Fun
DECEMBER 13, 2022
Supercell announced over a year ago that they will be opening a studio in North America. Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. In Today’s Email ? Subscribe here!
Deconstructor of Fun
APRIL 12, 2023
Our opinion on why is in line with Ilkka’s words above The lack of successful new game launches by Supercell stems mainly from the fact that all their games after Brawl Stars only offered incremental innovation over products that already existed in mobile , instead of a more disruptive proposal on the platform.
Game Errors
MARCH 10, 2023
The error failed to load settings with 502 Roblox Studio can prevent you completely from creating anything on this platform. The Roblox Studio is a building tool that you can use to create things according to your own preferences. What is error 502 on Roblox Studio? Restart your PC. Restart your PC.
Ask a Game Dev
MAY 3, 2024
Every major studio I've worked at generally has their own automated build system. These build systems are not shared between projects at the same publisher. This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build.
AWS Games
NOVEMBER 21, 2023
Cost considerations When Milestone first began evaluating cloud-based services before adopting Amazon GameLift, the studio was unsure how the new approach would impact budgets. Learn more about matchmaking with Amazon GameLift.
PreMortem.Games
APRIL 24, 2024
The game, at its core a third-person adventure with exploration and platforming, uses dramatic camerawork that strengthens its cinematic ambitions. “I We really are an indie studio in the classical sense. Indie game studio Odd Meter has been around since 2009, initially focusing on architectural computer graphics.
Starloop Studios
JULY 17, 2024
New releases across all platforms, including mobile, console, and PC, generally receive varying degrees of post-launch support with game updates comprising bug fixes, new content, and more. The post The Role of Post-Launch Support in Game Development appeared first on Starloop Studios. Post-launch support updates fulfill [.]
PreMortem.Games
JANUARY 29, 2024
More and more South-Korean indie game developers take aim at the PC and console market. During that time he crossed paths with Cho Si-wook , now the lead game designer at Funnylocks Game Studio. Also, Unstoppable was crafted using Unreal Engine 5, which can be challenging for a smaller studio.”
iXie gaming
JANUARY 11, 2023
Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Below are 10 reliable outsourcing studios that you’ll find extremely helpful: 1. Bosi Art Studio. Winking Corporation.
PreMortem.Games
JULY 10, 2023
Driving force behind the upcoming action-platformer The Devil Within: Satgat is Manze Lee, Creative Director and CEO of Newcore Games. The South Korean studio was founded in 2020 by a team of game veterans. Joseon Post-Apocalyptic The studio decided to take it a step further when it came to the visual style of the game.
Game Dev Unchained
SEPTEMBER 18, 2023
.” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA titles at prominent companies like EA and Midway to establishing his own remote studio. “But there’s a fine line between using these platforms as beneficial learning tools and as mere distractions.”
Game Refinery
APRIL 6, 2023
With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobile game studios are acquiring new players (UA) and keeping those players in your game (player retention).
Deconstructor of Fun
DECEMBER 5, 2022
After soaring to new heights during the lockdowns, mobile gaming got hit by platform privacy changes and an overall decrease in engagement as the world opened up again. What continues to make mobile games appealing is the unrivaled player base, established distribution platforms, and performance marketing, which enables games to scale.
iXie gaming
APRIL 21, 2025
Game studios today face a growing challenge: delivering visually compelling, platform-agnostic gameplay without sacrificing responsiveness or stretching production timelines. The most successful studios treat that window as non-negotiable. Teams that optimise early avoid rework and scale their games faster across platforms.
Expert insights. Personalized for you.
We have resent the email to
Are you sure you want to cancel your subscriptions?
Let's personalize your content