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For Barcelona-based Gatera Studio , their debut title ANTRO is more than just a game, its a statement. Gatera Studios origins are as grassroots as the themes of their game. As Rodrigo de Pedro , programmer at Gatera Studio, explains, their goal was to bring urban underground culture to gaming. Keep it simple, stupid!
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. When I’m prototyping, I keep adjusting the visuals until I feel something click in my heart, when it feels like it’s beautiful.” We are trying to find it.”
The Netherlands may be a small country, but there are many talented studios making amazing games. Like Sony Worldwide Studio Guerrilla Games that recently delivered the critically acclaimed PSVR2 title Horizon: Call of the Mountain. Dutch Indies Like Paladin Studios. Like subscription-based gaming platform Utomik.
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. It started as an outsource studio that focused primarily on illustration. ” “In 2015 we did a game jam at Mojiken Studio.
I always had a computer and loved PC games with strong atmospheres. After a year of preparation, while making my first game after work hours, I launched Choose Red Studio with the ambition to create pure experiences, respecting players and everyone involved in the project. It’s impressive.” And the biggest pitfalls?
Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Side note: The game is playable on PC and Mac using a Xbox360 Controller Scanning an creature at night with the DNA-scan device.
The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade. They wanted to break away and create something different, so they started prototyping game ideas to work on. Dredge was one of three prototypes they created.
So, we spent a lot of time prototyping, researching, and testing until we found our formula. We really are an indie studio in the classical sense. Indie game studio Odd Meter has been around since 2009, initially focusing on architectural computer graphics. Currently, there are fewer of us.” But Svetlow is realistic. “I
The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. It started as an outsource studio that focused primarily on illustration. ” “In 2015 we did a game jam at Mojiken Studio.
It’s hard to overstate the dedication of Omeda Studios developers working on the multiplayer online battle arena (MOBA) game “Predecessor.” Its core team has developed the game since 2018, even though the studio was officially formed in 2020. We also knew we could trust GameLift with such a tight timeline.”
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade. Even with no tutorial.
The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. The four person team at Black Salt Games founded the studio at the end of 2020 after working together at another studio for over a decade. Even with no tutorial.
Supercell announced over a year ago that they will be opening a studio in North America. Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. In Today’s Email ? Subscribe here!
What makes it special is that it is well-liked among indie designers and large studios. The Blueprint system allows for faster prototyping. Unreal Engine Supports multiple platforms but is more suited for console and PC-level graphics. Merits: Industry-leading graphics for immersive gaming experiences.
The brutal and bloody combat game from Slovenian developer Triternion has already been very successful for the last 4 years on PC. Memory limitations meant we needed to rework a lot of the materials from the PC version just to get everything in”, says Dunn. “We So, we had to be smart and make everything dynamic.
However, experimenting with prototypes required specific expensive equipment. This led her to venture into game development where she could easily test on her PC or phone while using the same software and programming language for extended reality (XR) development. Orina set up virtual labs for her school, using AR technology.
Prototyping, testing and analytics. Hyper-casual games are all about prototyping and iterating your games to hit certain KPIs and targets. How to do fast prototyping and what you need to know. Top hyper-casual studios and publishers to follow. A list of systems and meta-features most used in hybrid-casual games.
As co-founder and chief technology officer (CTO) of Nigerian-based studio Dimension 11 , he provided leadership. He recently successfully released two balls and is currently solely focusing on Dimension 11 studios. As he grew, his fascination extended to games such as Prototype, Need for Speed and GTA.
Being a one-man studio, Sergio managed to produce, release, and publish two successful VR titles. But I didn’t enter the industry professionally until 2007, where I worked at a couple of small studios as a gameplay programmer. And that resulted in the first prototype of Dreadhalls. Not that this stopped Sergio Hidalgo.
With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobile game studios are acquiring new players (UA) and keeping those players in your game (player retention).
The iCandy group also owns mobile studios Appxplore and Joyseed Gametribe as well as art and animation production house Lemon Sky, Html5 publisher Storms (which handles web distribution for games like Fruit Ninja and Jetpack Joyride) and Hashcode, which specializes in blockchain law and practice.
As commentary, I wrote: “Yes, Tencent already owns the biggest MOBA franchises on PC (League of Legends) and mobile (Honor of Kings). Tencent has various internal game development studios, but two stand out in particular as the most successful to date: TiMi and Quantum/Lightspeed. by platform, aesthetic, etc.),
The first big mistake most developers make is starting with pretty art, making a simple prototype, and then expect to develop the rest of the game the same way. Wait, shouldn't a prototype come first? After a good idea, the most natural action is to prototype it. Making a prototype. Well not really. are on the right path.
I will sometimes sketch out what I’m thinking on paper if necessary, but will always try to use the lowest fidelity needed, then prototype it to find out if it is good/fun/useful.” “For We’d plug 8 controllers into my PC and have such a laugh playing all night. I try to avoid wasting time with high-fidelity mock-ups.
Unreal Engine (UE) is a quality software for the development of various game types, and it’s used by a significant number of famous game development studios in terms of the creation of incredible PCs and console projects. However, is it really a good idea to utilize Unreal Engine for Android game development ? Development.
While still in the early stages, it offers promising rapid prototyping and brainstorming potential. Cross-Platform Development Unity : A versatile game engine supporting development for PC, Mac, Linux, Android, iOS, HTML5, VR platforms, and several consoles. appeared first on Hashbyte Studio.
Within this group, Crossfire (originally a 2007 PC game) has been dominant in this category up to fall 2019, when Call of Duty Mobile was launched. Built by Tencent’s Timi studio with decades of creating cosmetic economies (QQ Speed, Legend of the Dragon, Honor of Kings). 3 indicators. (A) to the $320M on iOS).
Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Some say Unreal is better just because it’s a common choice for AAA studios. Additionally, UE is good for prototyping. We can port Unity or Unreal Engine games from/to consoles, mobile, and PC. No problem!
As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. There is concern about whether Apple’s devices would support Windows for development, considering most gaming studios use Windows PCs.
The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. The most successful PC shooters in China embodied these ideas and delivered on both fronts: Crossfire by Korean developer Smilegate started as a Counter-Strike clone with a China-friendly aesthetic.
The only true bright spot was Art of War , which despite prototype level production quality has scaled up to over 5M in net revenue a month with no stop in sight! But please keep in mind that Hearthstone is cross-platform title making likely over 80% of its revenue on PC. Card Battlers used to be a sub-genre led by Hearthstone.
a mobile and PC games studio located in Southern California. And most recently, Travis founded Carbonated Inc, a mobile and PC games studio located in Southern California. Do not fall in love with product, fall in love with building a really successful studio by shipping and learning as quickly as possible.
Software used by professional 3D animators: Maya 3D Studio Max After Effects MotionBuilder Mudbox Premier Cinema 4D LightWave Real-time engine (such as Unreal or Unity) 3D animation jobs in the industry 3D animators can work on live-action projects (VFX), fully animated projects, virtual production, and video games (all platforms).
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