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Understanding and Measuring PC Latency

Nvidia

To ease E2E measurement difficulties, PC Latency (PCL) Stats enables gamers, reviewers, and developers to measure PCL, the main component of system latency. On game engines that do not allow the Present() calls to be bracketed, the RENDER_START/END marker ETW events are used to log the frame ID, bracketing the render submissions.

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Revolutionizing Cloud Gaming and Graphics Rendering with NVIDIA GDN

Nvidia

The most popular games typically required robust GPU, CPU, and RAM resources on a user’s PC or. The most popular games typically required robust GPU, CPU, and RAM resources on a user’s PC or console—that is, until the advent of GeForce NOW and cloud gaming. Gaming has always pushed the boundaries of graphics hardware.

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Call of Duty Infinite Warfare Crashing on PC: How to Fix

Game Errors

Why does Call of Duty keep crashing on my PC? Before starting to fix your issues and enjoy the game, you need to check and see if your PC meets the minimum system requirements of the game. In the next part, follow our workarounds in order to fix Call Of Duty: Infinite Warfare crashing on PC and other different issues.

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SheepIT - free render farm for Blender

DameDev.tv

SheepIT is a free Blender render farm that I've wanted to test for quite some time. The basic idea is very simple: you help in the rendering of other's people projects, and in exchange, other people help you to render. SheepIT is "a free distributed render farm for Blender" Let's break it down.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Unreal Engine Created by Epic Games, it is well known for its advanced rendering capabilities and excellent visuals. Advanced physics and rendering tools for detailed environments. While it doesn’t match Unreal’s rendering power, it balances quality and performance well for smartphone devices.

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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Running the whole graphics rendering in a separate thread.

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Godot's new renderer, progress report #1

Mircosoft Game Dev

As many of you have probably heard, a new rendering backend is being worked on for Godot. Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader editing. Refactor the rendering API to make it easier to understand (and contribute to!).

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