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From ASCII to Pixel Art and Back

Game Developer

pixel art game on my old text-mode engine. I'm developing a 2.5D A character-based ASCII engine can handle this task, it just needs a couple of upgrades.

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Leveraging Emotional Design Features to Enhance Character Perception in Pixel Art

Game Developer

This article explores how emotional design features - colours and shapes - influence player perception of pixel art characters. The article includes practical tips on applying these findings to character design in pixel art.

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Final Fantasy Pixel Remaster games top 3 million copies in two years

Game Developer

The recent pixel remasters of classic Final Fantasy games are selling well for Square Enix since their staggered release back in 2021.

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Creating dozens of unique pixel worlds for UFO 50

Game Developer

UFO 50's creators reveal the creative inspirations behind the ambitious faux-retro compilation.

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Pulp fiction and retro gaming in the 21st century: An exploration of the pixel pump subgenre

Game Developer

Pixel Pulps are text adventure games in which we combine a type of narrative from the first half of the 20th century with home computer graphics and adventure game interface from the '80s.

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Rolling Pixels: Looping Fiasco

Game Developer

Adding a game turn loop and refactorings

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Bespoke Pixel launches with $25M investment and Ubisoft veteran at the helm

Game Developer

The indie studio is based in Barcelona and led by former Ubisoft Massive boss David Polfeldt.

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